Commit graph

  • 9104ed2151 Fix some ubsan warnings Daniel Gibson 2021-06-22 22:39:02 +0200
  • 15a0711c30 StartSoundShader() event: special-case for soundName "", refs #494 Daniel Gibson 2022-10-31 03:16:16 +0100
  • 5717894b6c Improve some messages in game code Daniel Gibson 2022-05-17 03:51:04 +0200
  • a62a799b14 Use idStr::Copynz() instead of strncpy() Daniel Gibson 2022-05-17 03:23:12 +0200
  • c336410ca5 From dhewm3: Fix most (according to warnings) remaining 64bit issues in tool code Daniel Gibson 2022-05-17 03:16:21 +0200
  • c2a1e095d7 Remove usage of C++11 nullptr Daniel Gibson 2022-05-17 03:12:55 +0200
  • c31c916f18 renderer/RenderSystem.h: Changes from dhewm3 Daniel Gibson 2022-05-17 03:10:28 +0200
  • 877c187d16 Add D3_(v)snprintfC99() for C99-compatible implementations Daniel Gibson 2022-01-10 04:06:54 +0100
  • b2f4c0034a Don't use stringDataAllocator in idStr, it's not thread-safe Daniel Gibson 2022-05-17 02:51:49 +0200
  • a88f467e5f Make sure MAX_OSPATH has sane size Daniel Gibson 2022-05-17 02:37:32 +0200
  • 0258e2c328 From dhewm3: Add absolute mouse mode and refactor mouse grabbing code Daniel Gibson 2022-05-17 02:33:39 +0200
  • 6319db6df1 CMake: Fix D3_ARCH, theoretically support Windows on ARM Daniel Gibson 2022-05-17 01:29:47 +0200
  • 110a6d1948 Port CMake changes from dhewm3 (up to "Fix runtime assert on PPC OS X") Daniel Gibson 2022-05-17 01:09:30 +0200
  • 500756c89a MSVC: Treat pointer truncation warnings as errors, adjust idCVar for that Daniel Gibson 2022-05-17 01:13:23 +0200
  • 594c3a23b7 Silence an uninitialized variable warning Turo Lamminen 2021-01-25 13:07:04 +0200
  • a51e99edd0 Several commits about memcpy() and memset() from turol in idlib squashed Turo Lamminen 2021-01-25 11:44:50 +0200
  • 4b00b1c6f7 Fix ppc64le build yamir 2019-07-07 18:07:39 +0200
  • 5f06d75954 Fix Win32/VS build on Win64 hosts Daniel Gibson 2021-02-22 03:23:52 +0100
  • 239dfabbe1 Fix player's clipModel->axis when loading savegame, fixes #328 Daniel Gibson 2021-02-15 05:27:37 +0100
  • 8a23010abb Add information about dhewm3 build to savegames Daniel Gibson 2024-03-19 00:47:28 +0100
  • dadb10b83a merge sys_public.h changes for gamepad support Daniel Gibson 2024-03-18 21:13:51 +0100
  • 99097da5d1 Sync sys/platform.h, incl. Workaround for MCST-LCC compiler Daniel Gibson 2024-03-18 23:03:05 +0100
  • 64722a84df Make Sys_SetInteractiveIngameGuiActive() work better Daniel Gibson 2024-03-17 04:03:27 +0100
  • 11c37b3e59 Fix MSVC non-Release builds (_alloca()/assert() didn't play nice) Daniel Gibson 2023-03-02 18:04:48 +0100
  • 465acdae39 Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase Daniel Gibson 2024-03-18 23:58:09 +0100
  • c1849730a2 Fix/work around other misc. compiler warnings Daniel Gibson 2023-01-05 08:07:51 +0100
  • 4f7c87b133 Fix date/time handling in idParser::ExpandBuiltinDefine() Daniel Gibson 2023-01-05 09:05:52 +0100
  • ddb85fe84b Work around false positive GCC -W(maybe-)uninitialized warnings Daniel Gibson 2023-01-05 07:54:41 +0100
  • f2904eba48 Fix GCC -W(maybe-)uninitialized warnings that at least kinda had a point Daniel Gibson 2023-01-05 06:21:07 +0100
  • 3b36b6cb36 Don't use "register" keyword, it was deprecated in C++11 Daniel Gibson 2023-01-05 04:57:54 +0100
  • 7dcae96bae Fix -Wformat-security warnings - thanks James Addison! Daniel Gibson 2022-12-29 05:38:13 +0100
  • d6caed016e Fix renderlights loaded from savegames aliasing other lights Daniel Gibson 2024-03-18 23:56:40 +0100
  • ce46ff9c9d Fix some ubsan warnings Daniel Gibson 2021-06-22 22:39:02 +0200
  • 0e135ff901 StartSoundShader() event: special-case for soundName "", refs #494 Daniel Gibson 2022-10-31 03:16:16 +0100
  • 21f2901943 merge sys_public.h changes for gamepad support Daniel Gibson 2024-03-18 21:13:51 +0100
  • 91a8812601 Sync sys/platform.h, incl. Workaround for MCST-LCC compiler Daniel Gibson 2024-03-18 23:03:05 +0100
  • 86f2af6109 Make Sys_SetInteractiveIngameGuiActive() work better Daniel Gibson 2024-03-17 04:03:27 +0100
  • f8efc4b588 Fix MSVC non-Release builds (_alloca()/assert() didn't play nice) Daniel Gibson 2023-03-02 18:04:48 +0100
  • 59b756c1b1 Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase Daniel Gibson 2024-03-18 23:49:39 +0100
  • f41edd9b22 Fix/work around other misc. compiler warnings Daniel Gibson 2023-01-05 08:07:51 +0100
  • dda1c01682 Fix date/time handling in idParser::ExpandBuiltinDefine() Daniel Gibson 2023-01-05 09:05:52 +0100
  • eb93ecb33a Work around false positive GCC -W(maybe-)uninitialized warnings Daniel Gibson 2023-01-05 07:54:41 +0100
  • 44d2a5a38f Fix GCC -W(maybe-)uninitialized warnings that at least kinda had a point Daniel Gibson 2023-01-05 06:21:07 +0100
  • 95015ca975 Don't use "register" keyword, it was deprecated in C++11 Daniel Gibson 2023-01-05 04:57:54 +0100
  • f1c5242ae8 Fix -Wformat-security warnings - thanks James Addison! Daniel Gibson 2022-12-29 05:38:13 +0100
  • 35840cfafb Fix renderlights loaded from savegames aliasing other lights Daniel Gibson 2024-03-18 23:47:04 +0100
  • cdf89d42bf Fix some ubsan warnings Daniel Gibson 2021-06-22 22:39:02 +0200
  • 4cde3ce2b2 StartSoundShader() event: special-case for soundName "", refs #494 Daniel Gibson 2022-10-31 03:16:16 +0100
  • 991f300809 merge sys_public.h changes for gamepad support Daniel Gibson 2024-03-18 21:13:51 +0100
  • 11f881c375 Sync sys/platform.h, incl. Workaround for MCST-LCC compiler Daniel Gibson 2024-03-18 23:03:05 +0100
  • 22ba624a00 Make Sys_SetInteractiveIngameGuiActive() work better Daniel Gibson 2024-03-17 04:03:27 +0100
  • 12c07a0d64 Fix MSVC non-Release builds (_alloca()/assert() didn't play nice) Daniel Gibson 2023-03-02 18:04:48 +0100
  • 6b273ab6ff Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase James Addison 2023-01-11 16:16:34 +0000
  • e9873fd364 Fix/work around other misc. compiler warnings Daniel Gibson 2023-01-05 08:07:51 +0100
  • 3fa9770f78 Fix date/time handling in idParser::ExpandBuiltinDefine() Daniel Gibson 2023-01-05 09:05:52 +0100
  • 6be179db7c Work around false positive GCC -W(maybe-)uninitialized warnings Daniel Gibson 2023-01-05 07:54:41 +0100
  • 27e051a1f0 Fix GCC -W(maybe-)uninitialized warnings that at least kinda had a point Daniel Gibson 2023-01-05 06:21:07 +0100
  • d561197004 Don't use "register" keyword, it was deprecated in C++11 Daniel Gibson 2023-01-05 04:57:54 +0100
  • 0afb7cc4f7 Fix -Wformat-security warnings - thanks James Addison! Daniel Gibson 2022-12-29 05:38:13 +0100
  • 26c7865681 Fix renderlights loaded from savegames aliasing other lights Daniel Gibson 2022-11-06 18:12:54 +0100
  • 4571556d9e Fix some ubsan warnings Daniel Gibson 2021-06-22 22:39:02 +0200
  • 188752e15d StartSoundShader() event: special-case for soundName "", refs #494 Daniel Gibson 2022-10-31 03:16:16 +0100
  • fc5ac15073 merge sys_public.h changes for gamepad support Daniel Gibson 2024-03-18 21:13:51 +0100
  • 2cab4f8dce Sync sys/platform.h, incl. Workaround for MCST-LCC compiler Daniel Gibson 2024-03-18 23:03:05 +0100
  • eb6624fb41 Make Sys_SetInteractiveIngameGuiActive() work better Daniel Gibson 2024-03-17 04:03:27 +0100
  • 67a07873b4 Fix MSVC non-Release builds (_alloca()/assert() didn't play nice) Daniel Gibson 2023-03-02 18:04:48 +0100
  • af3eb70f01 Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase James Addison 2023-01-11 16:16:34 +0000
  • 3bc7e6f30e Fix/work around other misc. compiler warnings Daniel Gibson 2023-01-05 08:07:51 +0100
  • af8e8bda20 Fix date/time handling in idParser::ExpandBuiltinDefine() Daniel Gibson 2023-01-05 09:05:52 +0100
  • 531f803a02 Work around false positive GCC -W(maybe-)uninitialized warnings Daniel Gibson 2023-01-05 07:54:41 +0100
  • 7ce03ea2a6 Fix GCC -W(maybe-)uninitialized warnings that at least kinda had a point Daniel Gibson 2023-01-05 06:21:07 +0100
  • 06e2a1568e Don't use "register" keyword, it was deprecated in C++11 Daniel Gibson 2023-01-05 04:57:54 +0100
  • c9f841d058 Fix -Wformat-security warnings - thanks James Addison! Daniel Gibson 2022-12-29 05:38:13 +0100
  • 46d22b885d Fix renderlights loaded from savegames aliasing other lights Daniel Gibson 2022-11-06 18:12:54 +0100
  • 6de9575189 Fix some ubsan warnings Daniel Gibson 2021-06-22 22:39:02 +0200
  • 1ae47bf5a1 StartSoundShader() event: special-case for soundName "", refs #494 Daniel Gibson 2022-10-31 03:16:16 +0100
  • 54fb408103 merge sys_public.h changes for gamepad support Daniel Gibson 2024-03-18 21:13:51 +0100
  • dbf155277b Sync sys/platform.h, incl. Workaround for MCST-LCC compiler Daniel Gibson 2024-03-18 23:03:05 +0100
  • 25735af76e Make Sys_SetInteractiveIngameGuiActive() work better Daniel Gibson 2024-03-17 04:03:27 +0100
  • 0a563d5dcb Fix MSVC non-Release builds (_alloca()/assert() didn't play nice) Daniel Gibson 2023-03-02 18:04:48 +0100
  • 8123900e14 Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase James Addison 2023-01-11 16:16:34 +0000
  • c8a202a125 Fix/work around other misc. compiler warnings Daniel Gibson 2023-01-05 08:07:51 +0100
  • 9cb1cef572 Fix date/time handling in idParser::ExpandBuiltinDefine() Daniel Gibson 2023-01-05 09:05:52 +0100
  • 3d15ce367b Work around false positive GCC -W(maybe-)uninitialized warnings Daniel Gibson 2023-01-05 07:54:41 +0100
  • 05a2d36d0e Fix GCC -W(maybe-)uninitialized warnings that at least kinda had a point Daniel Gibson 2023-01-05 06:21:07 +0100
  • 4b4f4ba6ac Don't use "register" keyword, it was deprecated in C++11 Daniel Gibson 2023-01-05 04:57:54 +0100
  • c33612dc19 Fix -Wformat-security warnings - thanks James Addison! Daniel Gibson 2022-12-29 05:38:13 +0100
  • fa448d6919 Fix renderlights loaded from savegames aliasing other lights Daniel Gibson 2022-11-06 18:12:54 +0100
  • 627af08602 Fix some ubsan warnings Daniel Gibson 2021-06-22 22:39:02 +0200
  • 2307f26577 StartSoundShader() event: special-case for soundName "", refs #494 Daniel Gibson 2022-10-31 03:16:16 +0100
  • 4ed41d1ab3 merge sys_public.h changes for gamepad support Daniel Gibson 2024-03-18 21:13:51 +0100
  • 7f3fa091cf Sync sys/platform.h, incl. Workaround for MCST-LCC compiler Daniel Gibson 2024-03-18 23:03:05 +0100
  • 6218782049 Make Sys_SetInteractiveIngameGuiActive() work better Daniel Gibson 2024-03-17 04:03:27 +0100
  • c7eb1c2a4b Fix MSVC non-Release builds (_alloca()/assert() didn't play nice) Daniel Gibson 2023-03-02 18:04:48 +0100
  • 0ad7e0f25d Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase James Addison 2023-01-11 16:16:34 +0000
  • 73f28b48e6 Fix/work around other misc. compiler warnings Daniel Gibson 2023-01-05 08:07:51 +0100
  • 2b21d02795 Fix date/time handling in idParser::ExpandBuiltinDefine() Daniel Gibson 2023-01-05 09:05:52 +0100
  • 5c6942545c Work around false positive GCC -W(maybe-)uninitialized warnings Daniel Gibson 2023-01-05 07:54:41 +0100
  • e53bb984b2 Fix GCC -W(maybe-)uninitialized warnings that at least kinda had a point Daniel Gibson 2023-01-05 06:21:07 +0100
  • 6cb9e661c0 Don't use "register" keyword, it was deprecated in C++11 Daniel Gibson 2023-01-05 04:57:54 +0100