Commit graph

11 commits

Author SHA1 Message Date
dhewg
d76358afc2 Move the virtual abstract idGame to framework/Game.h
This is game independent and code outside of game/ and d3xp/
doesn't need to know about anything game specific.
2018-08-20 01:46:27 +02:00
dhewg
a2586ebb52 Get rid of ID_ALLOW_D3XP
There're no second class citizens.
2018-08-20 01:46:27 +02:00
dhewg
2b446ddd28 Basic infrastructure to build with MinGW
Add WIN32 support to CMake (core and games, no dedicated for now).
Only use MFC when it is available.
2018-08-20 01:46:26 +02:00
dhewg
0b0db9ab41 Remove the unused and useless CallStack code
This was never enabled and only implemented for Windows.
2018-08-20 01:46:26 +02:00
dhewg
c0cba74fdc Enable OpenAL for all platforms
New scons variable 'OPENAL' (defaults to '1') to toggle the
OpenAL sound backend.

Enable via "s_useOpenAL 1".
2018-08-20 01:46:26 +02:00
dhewg
02a42cea86 Split EAX usage off OpenAL
New define ID_OPENAL_EAX to enable the deprecated EAX on top
of OpenAL.
OpenAL Soft can now be used.
2018-08-20 01:46:26 +02:00
dhewg
4cfc2d87a5 Fix compilation for *BSD
Change most __linux__ defines to __unix__ for all UNIX like systems.
2018-08-20 01:46:25 +02:00
dhewg
1851070be5 Fix -Woverloaded-virtual warnings
hides overloaded virtual function

Fix member signatures of deriving classes to its super classes.
Removes the unused idGameBustOutWindow::Activate() and the
useless idMarkerWindow::GetWinVarByName().
2018-08-20 01:46:23 +02:00
dhewg
c7c187e4dc Fix all whitespace errors
Excluding 3rd party files.
2018-08-20 01:46:22 +02:00
dhewg
eac3112d2d Fix quoting in GPL headers 2018-08-20 01:46:21 +02:00
Timothee 'TTimo' Besset
aa3dbca015 hello world 2011-11-22 15:28:15 -06:00