Commit graph

270 commits

Author SHA1 Message Date
dhewg
d76358afc2 Move the virtual abstract idGame to framework/Game.h
This is game independent and code outside of game/ and d3xp/
doesn't need to know about anything game specific.
2018-08-20 01:46:27 +02:00
dhewg
a2586ebb52 Get rid of ID_ALLOW_D3XP
There're no second class citizens.
2018-08-20 01:46:27 +02:00
dhewg
e8965eb6fb Move the game include directory to the build system
Don't include based on a preprocessor symbol, let the build
system make the correct decision.
2018-08-20 01:46:27 +02:00
dhewg
e9c9835bdf TypeInfoGen is standalone, don't compile/link it
Neither the core or the game libraries need it.
2018-08-20 01:46:27 +02:00
dhewg
c647c61d4a Mark unused variable in a non-debug build as such
Forgot this one in be40e9d6
2018-08-20 01:46:27 +02:00
dhewg
260ddac543 Fix compilation of demo binaries
invalid conversion from ‘const char*’ to ‘char*’

There are no demo pk4 files available compatible to this 1.3.1
codebase. Add a note about it.
2018-08-20 01:46:27 +02:00
dhewg
4f90a1db12 Partly restore behaviour from c17b80e9
The subtraction was inverted, but change back the behaviour too:
Hardcode offsets and check via asserts() in Debug builds.
2018-08-20 01:46:27 +02:00
dhewg
a7b3b9fb0b Overwrite CMake default C[XX]FLAGS
CMake sets default flags for the standard build types.
We want to replace them, not merge them.

Reported by azalyn.
2018-08-20 01:46:27 +02:00
dhewg
e3f2666f32 Delete redundant files 2018-08-20 01:46:27 +02:00
dhewg
e03c6fcb59 Disable sound backend entry in the option menu
"Reverse channels", woooo
2018-08-20 01:46:27 +02:00
dhewg
bc5f5c785a Get rid of all idAudioHardware implementations 2018-08-20 01:46:27 +02:00
dhewg
bdc063379f Don't use any idAudioHardware implementations
OpenAL for everyone.
2018-08-20 01:46:27 +02:00
dhewg
c1d67445c3 Remove Sys_LoadOpenAL() and Sys_FreeOpenAL()
This is not required anymore, all binaries on all platforms
either link against OpenAL or use the stub.
2018-08-20 01:46:27 +02:00
dhewg
f21bda7f2a cmake: Get rid of "-m32" check
This doesn't work. Always add -m32 when X86 was set.
2018-08-20 01:46:27 +02:00
dhewg
12d8125498 Undef strcasecmp before redefining it 2018-08-20 01:46:26 +02:00
dhewg
f8193c2eef Case corrections for includes on case sensitive fs' 2018-08-20 01:46:26 +02:00
dhewg
c39f4e9894 Only use MSVC style asm with MSVC 2018-08-20 01:46:26 +02:00
dhewg
2b446ddd28 Basic infrastructure to build with MinGW
Add WIN32 support to CMake (core and games, no dedicated for now).
Only use MFC when it is available.
2018-08-20 01:46:26 +02:00
dhewg
01e9547049 Add a CMake build system
Tested on FreeBSD, Linux, and a ghetto rigged OSX i686 cross
compiler.

Find[OGG|Vorbis|VorbisFile].cmake borrowed from osgAudio
2018-08-20 01:46:26 +02:00
dhewg
0b0db9ab41 Remove the unused and useless CallStack code
This was never enabled and only implemented for Windows.
2018-08-20 01:46:26 +02:00
dhewg
546323185b Fix -Wsizeof-pointer-memaccess warnings
argument to 'sizeof' in 'memset' call is the same expression as the
destination; did you mean to dereference it?
2018-08-20 01:46:26 +02:00
dhewg
72b8adfd82 Fix -Wdelete-non-virtual-dtor warnings
delete called on 'idSIMDProcessor' that is abstract but has
non-virtual destructor
2018-08-20 01:46:26 +02:00
dhewg
25929447dc Change return type of [Sys_]GetProcessorId to int
Fixes compile error: invalid conversion from 'int' to 'cpuid_t'
2018-08-20 01:46:26 +02:00
dhewg
055b80e859 Always compile all SIMD code
Protect all SIMD implementations with the according defines and
let the compiler decide if it supports the intructions.

Linux will still use Simd_Generic because CPU feature runtime
detection is missing.
2018-08-20 01:46:26 +02:00
dhewg
951bd827d6 Fix SIMD pointer casts/offsets for x86_64
Get the idDrawVert member offsets directly instead of hardcoding
them and checking them via assert() at runtime.

Fixes compile error:
cast from pointer to smaller type 'int' loses information
2018-08-20 01:46:26 +02:00
dhewg
c7ac0d7e26 Only include ppc_intrinsics.h when required 2018-08-20 01:46:26 +02:00
dhewg
ee4520f07e Get rid of frustum code specialized for gcc
The functions are exactly the same ;)
Maybe splitted into two files because of an ICE on some ancient
gcc?
2018-08-20 01:46:26 +02:00
dhewg
c0cba74fdc Enable OpenAL for all platforms
New scons variable 'OPENAL' (defaults to '1') to toggle the
OpenAL sound backend.

Enable via "s_useOpenAL 1".
2018-08-20 01:46:26 +02:00
dhewg
02a42cea86 Split EAX usage off OpenAL
New define ID_OPENAL_EAX to enable the deprecated EAX on top
of OpenAL.
OpenAL Soft can now be used.
2018-08-20 01:46:26 +02:00
dhewg
cf61014770 Add sanity checks for scripting 2018-08-20 01:46:25 +02:00
dhewg
127ea10758 Use __builtin_trap() for assertions on GCC and derivates 2018-08-20 01:46:25 +02:00
dhewg
613287e49e Cleanup endian swap functions
There's no need to detect the endianess at runtime.
2018-08-20 01:46:25 +02:00
dhewg
cabae31075 Fix MD5 hashing for x86_64 2018-08-20 01:46:25 +02:00
dhewg
ed4ee5a9f3 Fix CRC32 hashing for x86_64 2018-08-20 01:46:25 +02:00
dhewg
dec4098879 Fix wrong usage of loop variables 2018-08-20 01:46:25 +02:00
dhewg
5c716c569f Fix binary op fail in idTarget_WaitForButton::Think 2018-08-20 01:46:25 +02:00
dhewg
8585be83f9 Get rid of GL_HARDLINK, always link against libGL
This kills the funky GL logging stubs, which unnecessarily
complicates the build process (think future cmake).
As for logging GL calls: Use apitrace for that
https://github.com/apitrace/apitrace
2018-08-20 01:46:25 +02:00
dhewg
4cfc2d87a5 Fix compilation for *BSD
Change most __linux__ defines to __unix__ for all UNIX like systems.
2018-08-20 01:46:25 +02:00
dhewg
c011a0f72a Fix and cleanup endianess defines
Use various defines set by the compiler to determine the
endianess of the target arch.
2018-08-20 01:46:25 +02:00
dhewg
18e8dc4dc6 Basic infrastructure to build on *BSD 2018-08-20 01:46:25 +02:00
dhewg
471f51ef9b Fix -Wformat and -Wformat-extra-args warnings
Fix format specifiers and use the C99 %zd for types of size_t and
alike.
2018-08-20 01:46:25 +02:00
dhewg
2101e6d35d Fix unqualified lookup into dependent bases of class templates
idlib/containers/VectorSet.h:151:2: error: use of undeclared
identifier 'Append'

note: must qualify identifier to find this declaration in dependent
base class
	int	Append( const type & obj);
	int Append( const idList<type> &other );
2018-08-20 01:46:25 +02:00
dhewg
670f2f2be8 Fix platform dependent thread function definitions
Thread return types are different between platforms, and its
probably not a good idea to return something of a different size,
cast the callback and expect it to not crash.
2018-08-20 01:46:25 +02:00
dhewg
f8efcf5e90 Fix script interpreter stack for x86_64
Alot of stack and event variables are pointers. Align the size of
all script and event variable types to sizeof(intptr_t) so that
the CPU needs only one fetch insn on 64bit archs.

Tested on x86 and x86_64 and found no different script behaviours
compared to the binary from id.
Savegames on x86_64 do work, but are not compatible to x86 and vice
versa (among other issues, the stack is written to file as-is).
x86 builds can still load savegames from the official binary and
vice versa.
2018-08-20 01:46:24 +02:00
dhewg
dc86a8a02c Fix ./idlib/math/ for x86_64
sizeof(float) != sizeof(long) on this ABI.
2018-08-20 01:46:24 +02:00
dhewg
bca35dec66 Fix MD4 hashing for x86_64 2018-08-20 01:46:24 +02:00
dhewg
17dd12384c Fix shared library loading for x86_64
Library handles are "void *" on posix.
2018-08-20 01:46:24 +02:00
dhewg
9212bc9b67 Fix Heap class for x86_64 2018-08-20 01:46:24 +02:00
dhewg
30dd372efa Fix event callbacks for x86_64
Fix remaining event related code for the new intptr_t value type.
Regenerated game/gamesys/Callbacks.cpp via CREATE_EVENT_CODE.
2018-08-20 01:46:24 +02:00
dhewg
379ab902bb Fix idEventArg for x86_64
Pointers are passed through events; change the event value type to
intptr_t to provide enough bits.
2018-08-20 01:46:24 +02:00