It corrupted the stack when called with buffers allocated on the stack
and numSamples that are not a multiple of four, apparently, by writing
4 floats too many, at least in the 22KHz Stereo case..
This caused the crash described in
https://github.com/dhewm/dhewm3/issues/303#issuecomment-678809662
Now it just uses the generic C code, like all platforms besides MSVC/x86
already do.
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
Protect all SIMD implementations with the according defines and
let the compiler decide if it supports the intructions.
Linux will still use Simd_Generic because CPU feature runtime
detection is missing.
Get the idDrawVert member offsets directly instead of hardcoding
them and checking them via assert() at runtime.
Fixes compile error:
cast from pointer to smaller type 'int' loses information