Commit graph

45 commits

Author SHA1 Message Date
Daniel Gibson
fc5ac15073 merge sys_public.h changes for gamepad support
not sure if any of this is relevant for mods, but shouldn't hurt..
2024-03-18 23:21:41 +01:00
Daniel Gibson
a28aea1a2d From dhewm3: Add absolute mouse mode and refactor mouse grabbing code
The only change really is adding SE_MOUSE_ABS to sysEventType_t.
In theory this breaks the ABI, but in practice I don't think mods use
sysEventType_t, and certainly not the ones above SE_MOUSE
(SE_JOYSTICK_AXIS doesn't make sense as Doom3 never supported Joysticks,
 SE_CONSOLE is for input from TTY or whatever, and doesn't make sense
 for mods to use in any way)

The change in Stub_SDL_endian.h is just me being paranoid.
(side-note: it *might* make sense to replace all that inline-asm in
 Stub_SDL_endian.h with compiler intrinsics like GCC/clangs
 __builtin_bswap* and MSVCs _byteswap_* - if they are supported in
 all relevant compiler versions. GCC supports 32 and 64 bit swaps since
 4.3, 16bit since 4.8 and 128bit since 11.x; clang supports 32 and
 64 bit swaps at least since 3.0 and 16bit swaps since 3.2;
 VS introduced _byteswap_ushort, .._ulong and .._uint64 in VS2003)
2022-05-28 20:59:21 +02:00
David Carlier
45d826d31c make it compilable under openbsd 2018-08-20 01:46:39 +02:00
dhewg
caf580b3ff Get rid of Sys_SetFatalError()
Unnecessary.
2018-08-20 01:46:35 +02:00
dhewg
5c483d3349 Get rid of sysMemoryStats_t
Unused.
2018-08-20 01:46:35 +02:00
dhewg
49067a82aa Get rid of Sys_FPU_StackIsEmpty()
Same as with Sys_FPU_GetState().
2018-08-20 01:46:35 +02:00
dhewg
16871256f8 Get rid of Sys_FPU_GetState()
This was only implemented with MSVC style asm.
Comments suggest that it was used to help catch invalid FOV calculations,
which were probably only happening with ancient compiler bugs.
2018-08-20 01:46:35 +02:00
dhewg
763791ab24 Get rid of Sys_FPU_EnableExceptions()
No exceptions were ever enabled.
2018-08-20 01:46:35 +02:00
dhewg
4dc111e63f Use a more modern way to set the fpu precision 2018-08-20 01:46:35 +02:00
dhewg
8e323cb4ff Get rid of Sys_FPU_SetRounding()
Unused.
2018-08-20 01:46:35 +02:00
Andre d
a6834f2f39 Remove (faulty/outdated) video ram detection 2018-08-20 01:46:35 +02:00
dhewg
0025ad6cf7 Introduce fs_configpath
Split fs_savepath for config files. This is in preparation for
moving the writable paths on *nix to $XDG_DATA_HOME and
$XDG_CONFIG_HOME.
Affected files: config.spec, *.cfg, doomkey, xpkey.
2018-08-20 01:46:34 +02:00
dhewg
1f17040f0c Unify Sys_*Path() into Sys_GetPath() 2018-08-20 01:46:34 +02:00
dhewg
b87bd8040f Get rid of memory status functions
Unused.
2018-08-20 01:46:32 +02:00
dhewg
cdefb2ba7a Always allow multiple instances 2018-08-20 01:46:32 +02:00
dhewg
a1fe69f429 Get rid of Sys_DefaultCDPath()
Stub on all platforms.
2018-08-20 01:46:32 +02:00
dhewg
11eb754b41 Get rid of Sys_DoPreferences()
The OSX backend was the only one utilizing this to set CVars
for the video mode.
Not required anymore since its now based on SDL.
2018-08-20 01:46:31 +02:00
dhewg
7dd30d9db6 Make Sys_GetScanTable() only available on Windows
Sys_GetScanTable() and MapKey() are only used by the Windows backend
or the Windows-only tools.
Rename to Win_GetScanTable() and move MapKey() as Win_MapKey() to
win_input.cpp.
2018-08-20 01:46:30 +02:00
dhewg
4dbf6d2329 Rename Posix_ConsoleInput() to Sys_ConsoleInput()
Sync with Windows implementation and add it to sys_public.h in
preparation to move the event queue to SDL.
2018-08-20 01:46:30 +02:00
dhewg
092059bd95 Get rid of the unused Sys_FPU_ClearStack 2018-08-20 01:46:29 +02:00
dhewg
cdeb7e7ff2 Get rid of Sys_GetProcessorString()
This was only used for a printf() and not implemented for all
the platforms we can now run on.
We also don't want to force a CPU type on Windows.
2018-08-20 01:46:29 +02:00
dhewg
975cda1637 Unify CPUID_FTZ and CPUID_DAZ
Get rid of the 2 CPUID flags and combine them with SSE in one
implementation.
SSE flags can now be set on all x86 and x86_64 platforms -
independent of -ffast-math.
Helper defines borrowed from STREFLOP.
2018-08-20 01:46:29 +02:00
dhewg
57b8d55db0 Get rid of unused CPUID flags 2018-08-20 01:46:29 +02:00
dhewg
a9e31c4225 Get rid of Sys_GetClockticks() and Sys_ClockTicksPerSecond()
Now unused.
2018-08-20 01:46:29 +02:00
dhewg
d26cf44a29 Add GetMilliseconds to idSys
To be used for the overhauled idTimer in idlib/.
2018-08-20 01:46:29 +02:00
dhewg
ae551ee106 Port Sys_Milliseconds() to SDL
Sync with SDL and use unsigned int as return type.
Code outside of sys/ still uses signed ints to store the result.
2018-08-20 01:46:29 +02:00
dhewg
9101f2e5a0 Port Sys_Sleep() to SDL 2018-08-20 01:46:29 +02:00
dhewg
f1a7b426fe Port all thread related functions to SDL
Setting thread priorities has been dropped (it is not portable).
The background download thread now exits gracefully.
g_threads is not public anymore.
2018-08-20 01:46:29 +02:00
dhewg
3c2c603cf4 Move MAX_THREADS as define to BuildDefines.h 2018-08-20 01:46:29 +02:00
dhewg
efbd47f4bc Port critical sections and events to SDL
Use SDL mutexes and conditions.
One new critical section CRITICAL_SECTION_SYS for events.
2018-08-20 01:46:29 +02:00
dhewg
4df3236c3e Adapt structs for easy forward declarations
Get rid of the tag namespace.
2018-08-20 01:46:27 +02:00
dhewg
7d52a803ab Split platform specific code from precompiled.h
New header sys/platform.h.
2018-08-20 01:46:27 +02:00
dhewg
c1d67445c3 Remove Sys_LoadOpenAL() and Sys_FreeOpenAL()
This is not required anymore, all binaries on all platforms
either link against OpenAL or use the stub.
2018-08-20 01:46:27 +02:00
dhewg
2b446ddd28 Basic infrastructure to build with MinGW
Add WIN32 support to CMake (core and games, no dedicated for now).
Only use MFC when it is available.
2018-08-20 01:46:26 +02:00
dhewg
0b0db9ab41 Remove the unused and useless CallStack code
This was never enabled and only implemented for Windows.
2018-08-20 01:46:26 +02:00
dhewg
25929447dc Change return type of [Sys_]GetProcessorId to int
Fixes compile error: invalid conversion from 'int' to 'cpuid_t'
2018-08-20 01:46:26 +02:00
dhewg
c011a0f72a Fix and cleanup endianess defines
Use various defines set by the compiler to determine the
endianess of the target arch.
2018-08-20 01:46:25 +02:00
dhewg
18e8dc4dc6 Basic infrastructure to build on *BSD 2018-08-20 01:46:25 +02:00
dhewg
670f2f2be8 Fix platform dependent thread function definitions
Thread return types are different between platforms, and its
probably not a good idea to return something of a different size,
cast the callback and expect it to not crash.
2018-08-20 01:46:25 +02:00
dhewg
17dd12384c Fix shared library loading for x86_64
Library handles are "void *" on posix.
2018-08-20 01:46:24 +02:00
dhewg
ba1adc839f Trivial pointer cast fixes for x86_64 2018-08-20 01:46:24 +02:00
dhewg
66c740b405 Basic infrastructure for native x86_64 builds
Let scons link directly in the build folder.
Multiple archs can coexist next to each other.
New scons variable "X86" to cross compile x86 binaries on x86_64.
2018-08-20 01:46:24 +02:00
dhewg
c7c187e4dc Fix all whitespace errors
Excluding 3rd party files.
2018-08-20 01:46:22 +02:00
dhewg
eac3112d2d Fix quoting in GPL headers 2018-08-20 01:46:21 +02:00
Timothee 'TTimo' Besset
aa3dbca015 hello world 2011-11-22 15:28:15 -06:00