Commit graph

10 commits

Author SHA1 Message Date
Daniel Gibson
68f062ec38 Improve some messages in game code
- TestHugeTranslation() prints positions (and asserts only afterwards),
  from "Work around assertion in alphalabs4, fix #409"
- idCompiler::CompileFile() prints proper filename
  from "Fix usage of invalid pointer in idCompiler::CompileFile()"
2022-05-29 00:29:54 +02:00
Daniel Gibson
be607a43b9 Fix savegame-compatibility of scripts, increase BUILD_NUMBER
"Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303"
had broken old savegames because the script checksum
(idProgram::CalculateChecksum()) changed, see #344.
This is fixed now, also the BUILD_NUMBER is increased so old savegames
can be identified for a workaround.

Don't use this commit without the next one which will further modify the
savegame format (for the new BUILD_NUMBER 1305)
2021-02-22 05:32:38 +01:00
Daniel Gibson
5f749e985e Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303
If a "class" (object) in a Script has multiple member function
prototypes, and one function implementation later calls another before
that is implemented, there was an assertion when the script was parsed
(at map start), because the size of function arguments at the call-site
didn't match what the function expected - because the function hadn't
calculated that size yet, that only happened once its own
implementation was parsed.
Now it's calculated (and stored) when the prototype/declaration is
parsed to prevent this issue, which seems to be kinda common with Mods,
esp. Script-only mods, as the release game DLLs had Assertions disabled.
2021-01-18 02:59:03 +01:00
dhewg
79ad74d779 Use idSys::GetMilliseconds() for idTimer
The class is only used for debugging and statistical purposes.
The precision is now reduced to milliseconds, but that's only
relevant for fine grained debug timings - where the old code
was inaccurate at anyway.
2018-08-20 01:46:29 +02:00
dhewg
afebd7e1e5 Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2018-08-20 01:46:28 +02:00
dhewg
74f7302c71 Fix -Wunused-but-set-variable warnings
variable set but not used

Removes some CollisionModel code under _DEBUG which was probably a
leftover, since it was completely useless (its done later anyways).
2018-08-20 01:46:23 +02:00
dhewg
64df913412 Fix -Wwrite-strings warnings
deprecated conversion from string constant to ‘char*’

Constify lots of "char *".
2018-08-20 01:46:22 +02:00
dhewg
c7c187e4dc Fix all whitespace errors
Excluding 3rd party files.
2018-08-20 01:46:22 +02:00
dhewg
eac3112d2d Fix quoting in GPL headers 2018-08-20 01:46:21 +02:00
Timothee 'TTimo' Besset
aa3dbca015 hello world 2011-11-22 15:28:15 -06:00