Commit graph

291 commits

Author SHA1 Message Date
Daniel Gibson
ff09de0aaa Prepare for 1.4.0 release, make SDL2 default, update README
The version will be 1.4.0 because it's not compatible with
Doom3 1.3.1 mod DLLs.

(Note that this commit doesn't mean 1.4.0 is done, I might do some
 minor changes before tagging the Release!)
2018-08-20 01:46:38 +02:00
Daniel Gibson
7e39919bd5 Remove jpeg_memory_src hack that worked around old libjpeg versions
Because Debian Squeeze's libjpeg6 didn't have jpeg_mem_src(), we added
jpeg_memory_src() to provide the functionality.
This shouldn't be needed anymore and without it we can drop libjpeg code
from our repo.

Fixes #110
2018-08-20 01:46:38 +02:00
Tobias Frost
7b7c7a5238 Fixing some spelling errors: s/unkown/unknown, s/seperate/separate. (#107) 2018-08-20 01:46:38 +02:00
Zohar Malamant
5a9cdc2ed8 fixed potential bug. 2018-08-20 01:46:38 +02:00
Daniel Gibson
b3dc1ee9c6 Replace custom unzip functions with standard ones
unz[SG]etCurrentFileInfoPosition() isn't needed anymore,
because newer minizip versions have unz[SG]etOffset() for
that purpose.
2018-08-20 01:46:38 +02:00
Daniel Gibson
6aea4b59fb Use updated minizip version for unzip
The implementation is now in framework/minizip/*
instead of framework/Unzip.cpp

This was version 0.15beta, now we use 1.1 from
zlib 1.2.7/contrib/minizip

Some code had to be adjusted for this, but it got
cleaner on the way
2018-08-20 01:46:38 +02:00
Kevin Doyon
44004d8bbc Fix SDL2 compile-errors, made it work on Win64
.. when compiled with MSVC2012
2018-08-20 01:46:37 +02:00
Daniel Gibson
1ea1a299fb Silence "unknown pragma" warning in MSVC
Appeared quite often due to the #pragma GCC diagnostic ...
stuff in Str.h and List.h
2018-08-20 01:46:37 +02:00
Daniel Gibson
63aa4b1036 3c96e19610 for d3xp/ - fix miscompilation with gcc 4.5
idAnimator::GetJointLocalTransform() miscompiles with gcc 4.5 and
-ftree-vrp (implied by -O2).

Reorder code to avoid the compiler bug, no functional change.

The original commit was for game/ only, but d3xp/ will have the same
issues..
2018-08-20 01:46:37 +02:00
Daniel Gibson
ba549be284 math.h should #include sys/platform.h
Similar to f317b05
2018-08-20 01:46:37 +02:00
Daniel Gibson
e19de75a99 CD-Key check for internet-games can now be disabled
with ID_ENFORCE_KEY_CLIENT 0

This patch is from Kot-in-Action Creative Artel

Fixes #55
2018-08-20 01:46:37 +02:00
Daniel Gibson
385a1965e7 Guess x/y FOV/aspectratio from resolution
Added r_aspectratio -1 which means "auto" (as new default).
This mode sets fov_x and fov_y according to screen-width/height.
=> No need to set r_aspectratio manually anymore (assuming your display's
   pixels are about square).

The standard aspect ratios can still be enforced as before, though.
2018-08-20 01:46:37 +02:00
Daniel Gibson
20879f6972 List.h needs sys/platform.h for ID_INLINE
Everytime List.h is included in a new file (and sys/platform.h isn't)
there are confusing compiler-errors..
So just #include sys/platform.h in List.h directly, because it uses
ID_INLINE which is defined there
2018-08-20 01:46:37 +02:00
Daniel Gibson
d1527301b0 Use current type for BT_CLOSED enum
doesn't really make a difference code-wise, but removes one compiler warning.
2018-08-20 01:46:37 +02:00
Daniel Gibson
01545faf94 Get rid of some compiler warnings
GCC had shitloads of superfluous warnings wherever List.h and Str.h were
included.. get rid of them by using #pragma GCC diagnostic at some places
in List.h and Str.h.
Also add some casts, initialize some variables for other warnings
2018-08-20 01:46:37 +02:00
Daniel Gibson
a1f72df989 Win32: Statically link libgcc and libstdc++
Else one needs to copy those files from mingw32.. and I see no reason
not to statically link them.
2018-08-20 01:46:37 +02:00
Daniel Gibson
4fc06760aa Fix dedicated server for Windows
* the OpenAL function definitions mustn't include __declspec(dllimport)
  => fixed by pretending to compile OpenAL statically
* glimp.cpp shouldn't be used in dedicated-only mode (as it was already
  the case on Linux and OSX)
  => No special handling for ID_DEDICATED needed in glimp.cpp, as it's not
   used anyway
* add APIENTRY to every gl function in stub_gl.cpp for compatibility
  with windows headers and MSVC
* remove GL/gl.h #include from win_local.h as it's not needed
* in qgl.h, when building dedicated server for windows, redefine WINGDIAPI
  to nothing for SDL_opengl.h #include to get rid off __declspec(dllimport)
  by using #pragma push_macro and pop_macro, because our stub is no dll.

Fixes https://github.com/dhewm/dhewm3/issues/39
2018-08-20 01:46:37 +02:00
Daniel Gibson
ed1ffa8060 Fix several bugs from iodoom3 bugtracker
Apply 94cd0ee5 to d3xp as well.
2018-08-20 01:46:37 +02:00
dhewg
a5f5270f8e Add SDL2 support for the build system
Defaults to off, tree doesn't yet compile with SDL2.
2018-08-20 01:46:36 +02:00
dhewg
68c38d452b cmake: set SDL_BUILDING_LIBRARY for win32 and osx
While that's a lie it makes FindSDL skip SDLmain, which we have
in tree and compile ourselves.
2018-08-20 01:46:36 +02:00
dhewg
2f42541154 Don't link against OpenGL
Dynamically load all symbols at runtime.
This in in preparation for SDL2/OpenGLES.
2018-08-20 01:46:36 +02:00
dhewg
68f3690252 Get rid of glConfig.wgl_extensions_string
Unused and nobody cares.
2018-08-20 01:46:36 +02:00
dhewg
97163cf526 Get rid of GetCardCaps()
Useless now.
2018-08-20 01:46:36 +02:00
dhewg
e3e30a873f Get rid of unused var allowNV30Path 2018-08-20 01:46:36 +02:00
dhewg
4e90fff060 Remove the deprecated arb renderer 2018-08-20 01:46:36 +02:00
dhewg
17d609564a Remove the deprecated nv20 renderer 2018-08-20 01:46:36 +02:00
dhewg
ff99aa9477 Remove the deprecated nv10 renderer 2018-08-20 01:46:36 +02:00
dhewg
3d27d4776c Remove the ATI fragment shader emulation
This was only used by the r200 renderer on OSX.
2018-08-20 01:46:36 +02:00
dhewg
4859d1837b Remove the deprecated r200 renderer 2018-08-20 01:46:36 +02:00
dhewg
eb38c04357 Get rid of precompiled.[h|.cpp]
Both unused, except for the mfc editors, which don't compile anyway.
2018-08-20 01:46:36 +02:00
dhewg
755bffe601 Delete util_stub.cpp
Unused.
2018-08-20 01:46:36 +02:00
dhewg
8275299d7e More logging cleanup 2018-08-20 01:46:36 +02:00
dhewg
17b42bb46e cmake: indent whitespace fixes 2018-08-20 01:46:36 +02:00
dhewg
ffbbcaf726 cmake: Whitespace fixes for consistency 2018-08-20 01:46:36 +02:00
dhewg
9d9ba03b90 cmake: default to build d3xp 2018-08-20 01:46:36 +02:00
dhewg
105aec84e1 cmake: Remove fugly hack to compile 32bit binaries
This doesn't work on multiarch systems. A proper cmake toolchain file
has to be used instead.
2018-08-20 01:46:36 +02:00
dhewg
28ff955897 cmake: Fix error when curl is not found
Set the library name to an empty string to prevent this error:

CMake Error: The following variables are used in this project, but they
are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the
CMake files:
CURL_LIBRARY (ADVANCED)
2018-08-20 01:46:36 +02:00
dhewg
a3456b9004 cmake: Use GNUInstallDirs
Provides configure style overwritable path settings.
Include a fallback for cmake versions without GNUInstallDirs.
2018-08-20 01:46:35 +02:00
dhewg
95c34a8a00 Get rid of the signal handler
SDL covers this via e.g. SDL_QUIT event on ctrl+c.
2018-08-20 01:46:35 +02:00
dhewg
caf580b3ff Get rid of Sys_SetFatalError()
Unnecessary.
2018-08-20 01:46:35 +02:00
dhewg
f6b6f1df97 Correct the cpu type for 64bit msvc 2018-08-20 01:46:35 +02:00
dhewg
f4f8319316 Disable warning 4267 for msvc
Spams the console due to 32bit data types on 64bit.
2018-08-20 01:46:35 +02:00
dhewg
d832144482 Use _exit() in AssertFailed()
Ensure application exit.
2018-08-20 01:46:35 +02:00
dhewg
575668da57 Replace "__asm int 0x03" with __debugbreak()
Fixes compilation with msvc 64bit.
2018-08-20 01:46:35 +02:00
dhewg
d16d3a5534 Only compile msvc style asm with 32bit msvc
The 64bit compiler doesn't support __asm.
2018-08-20 01:46:35 +02:00
dhewg
5c483d3349 Get rid of sysMemoryStats_t
Unused.
2018-08-20 01:46:35 +02:00
dhewg
d75c2654c0 Get rid of empty sys/linux/dedicated.cpp 2018-08-20 01:46:35 +02:00
dhewg
5db94cb6a0 Get rid of win_cpu.cpp
All unused now.
2018-08-20 01:46:35 +02:00
dhewg
49067a82aa Get rid of Sys_FPU_StackIsEmpty()
Same as with Sys_FPU_GetState().
2018-08-20 01:46:35 +02:00
dhewg
16871256f8 Get rid of Sys_FPU_GetState()
This was only implemented with MSVC style asm.
Comments suggest that it was used to help catch invalid FOV calculations,
which were probably only happening with ancient compiler bugs.
2018-08-20 01:46:35 +02:00