Commit graph

11 commits

Author SHA1 Message Date
Turo Lamminen
18697fd998 Several commits about memcpy() and memset() from turol in idlib squashed
"Don't use memcpy in idMat2 constructor" up to "Don't use memset to zero
non-trivial type volumeIntegrals_t" from Turo Lamminen (in orig dhewm3
repo)
2022-05-28 19:15:16 +02:00
Daniel Gibson
a6ecc5e75d MSVC: Shut up Compiler warning in Matrix.h if asserts are disabled 2021-01-18 02:53:35 +01:00
Daniel Gibson
98d77ff104 ID_MAYBE_INLINE for not-forced inlining
On Windows, ID_INLINE does __forceinline, which is bad if the function
calls alloca() and is called in a loop..
So use just __inline there so the compiler can choose not to inline
(if called in a loop).
This didn't cause actual stack overflows as far as I know, but it could
(and MSVC warns about it).

(This includes "Fix ID_MAYBE_INLINE on non-Windows platforms")
2021-01-18 02:52:03 +01:00
leffmann
99bbd70af5 make idlib build with Visual Studio 14 2018-08-20 01:46:39 +02:00
dhewg
c5c5762ae4 Fix "unreachable code" warnings 2018-08-20 01:46:32 +02:00
dhewg
afebd7e1e5 Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2018-08-20 01:46:28 +02:00
dhewg
ba1adc839f Trivial pointer cast fixes for x86_64 2018-08-20 01:46:24 +02:00
dhewg
fc5f9ed56b Mark unused variables in a non-debug build as such
Variables which are only used in assert().
2018-08-20 01:46:24 +02:00
dhewg
c7c187e4dc Fix all whitespace errors
Excluding 3rd party files.
2018-08-20 01:46:22 +02:00
dhewg
eac3112d2d Fix quoting in GPL headers 2018-08-20 01:46:21 +02:00
Timothee 'TTimo' Besset
aa3dbca015 hello world 2011-11-22 15:28:15 -06:00