From fc5f9ed56b2baeea2e3e0cc74630f19f2ffa695a Mon Sep 17 00:00:00 2001 From: dhewg <dhewg@wiibrew.org> Date: Tue, 6 Dec 2011 19:13:18 +0100 Subject: [PATCH] Mark unused variables in a non-debug build as such Variables which are only used in assert(). --- d3xp/Game_local.cpp | 2 +- d3xp/Game_network.cpp | 4 ++-- d3xp/physics/Physics_AF.cpp | 4 ++-- d3xp/physics/Physics_StaticMulti.cpp | 2 +- game/Game_local.cpp | 2 +- game/Game_network.cpp | 4 ++-- game/physics/Physics_AF.cpp | 4 ++-- idlib/math/Matrix.h | 24 ++++++++++++------------ idlib/math/Polynomial.cpp | 2 +- 9 files changed, 24 insertions(+), 24 deletions(-) diff --git a/d3xp/Game_local.cpp b/d3xp/Game_local.cpp index d68b1a3..97b6b4a 100644 --- a/d3xp/Game_local.cpp +++ b/d3xp/Game_local.cpp @@ -3111,7 +3111,7 @@ idGameLocal::AddAASObstacle aasHandle_t idGameLocal::AddAASObstacle( const idBounds &bounds ) { int i; aasHandle_t obstacle; - aasHandle_t check; + aasHandle_t check id_attribute((unused)); if ( !aasList.Num() ) { return -1; diff --git a/d3xp/Game_network.cpp b/d3xp/Game_network.cpp index 732329a..ca979d8 100644 --- a/d3xp/Game_network.cpp +++ b/d3xp/Game_network.cpp @@ -764,7 +764,7 @@ void idGameLocal::ServerProcessEntityNetworkEventQueue( void ) { } } - entityNetEvent_t* freedEvent = eventQueue.Dequeue(); + entityNetEvent_t* freedEvent id_attribute((unused)) = eventQueue.Dequeue(); assert( freedEvent == event ); eventQueue.Free( event ); } @@ -1312,7 +1312,7 @@ void idGameLocal::ClientProcessEntityNetworkEventQueue( void ) { } } - entityNetEvent_t* freedEvent = eventQueue.Dequeue(); + entityNetEvent_t* freedEvent id_attribute((unused)) = eventQueue.Dequeue(); assert( freedEvent == event ); eventQueue.Free( event ); } diff --git a/d3xp/physics/Physics_AF.cpp b/d3xp/physics/Physics_AF.cpp index 7bc55c6..d994571 100644 --- a/d3xp/physics/Physics_AF.cpp +++ b/d3xp/physics/Physics_AF.cpp @@ -993,7 +993,7 @@ idAFConstraint_UniversalJoint::SetShafts */ void idAFConstraint_UniversalJoint::SetShafts( const idVec3 &cardanShaft1, const idVec3 &cardanShaft2 ) { idVec3 cardanAxis; - float l; + float l id_attribute((unused)); shaft1 = cardanShaft1; l = shaft1.Normalize(); @@ -7963,7 +7963,7 @@ idPhysics_AF::ReadFromSnapshot ================ */ void idPhysics_AF::ReadFromSnapshot( const idBitMsgDelta &msg ) { - int i, num; + int i, num id_attribute((unused)); idCQuat quat; current.atRest = msg.ReadLong(); diff --git a/d3xp/physics/Physics_StaticMulti.cpp b/d3xp/physics/Physics_StaticMulti.cpp index 7b87b5b..df2c293 100644 --- a/d3xp/physics/Physics_StaticMulti.cpp +++ b/d3xp/physics/Physics_StaticMulti.cpp @@ -1023,7 +1023,7 @@ idPhysics_StaticMulti::ReadFromSnapshot ================ */ void idPhysics_StaticMulti::ReadFromSnapshot( const idBitMsgDelta &msg ) { - int i, num; + int i, num id_attribute((unused)); idCQuat quat, localQuat; num = msg.ReadByte(); diff --git a/game/Game_local.cpp b/game/Game_local.cpp index 6371f4f..3df910a 100644 --- a/game/Game_local.cpp +++ b/game/Game_local.cpp @@ -2846,7 +2846,7 @@ idGameLocal::AddAASObstacle aasHandle_t idGameLocal::AddAASObstacle( const idBounds &bounds ) { int i; aasHandle_t obstacle; - aasHandle_t check; + aasHandle_t check id_attribute((unused)); if ( !aasList.Num() ) { return -1; diff --git a/game/Game_network.cpp b/game/Game_network.cpp index e2be04d..28c448e 100644 --- a/game/Game_network.cpp +++ b/game/Game_network.cpp @@ -750,7 +750,7 @@ void idGameLocal::ServerProcessEntityNetworkEventQueue( void ) { } } - entityNetEvent_t* freedEvent = eventQueue.Dequeue(); + entityNetEvent_t* freedEvent id_attribute((unused)) = eventQueue.Dequeue(); assert( freedEvent == event ); eventQueue.Free( event ); } @@ -1280,7 +1280,7 @@ void idGameLocal::ClientProcessEntityNetworkEventQueue( void ) { } } - entityNetEvent_t* freedEvent = eventQueue.Dequeue(); + entityNetEvent_t* freedEvent id_attribute((unused)) = eventQueue.Dequeue(); assert( freedEvent == event ); eventQueue.Free( event ); } diff --git a/game/physics/Physics_AF.cpp b/game/physics/Physics_AF.cpp index 8c8bc0d..77766df 100644 --- a/game/physics/Physics_AF.cpp +++ b/game/physics/Physics_AF.cpp @@ -993,7 +993,7 @@ idAFConstraint_UniversalJoint::SetShafts */ void idAFConstraint_UniversalJoint::SetShafts( const idVec3 &cardanShaft1, const idVec3 &cardanShaft2 ) { idVec3 cardanAxis; - float l; + float l id_attribute((unused)); shaft1 = cardanShaft1; l = shaft1.Normalize(); @@ -7962,7 +7962,7 @@ idPhysics_AF::ReadFromSnapshot ================ */ void idPhysics_AF::ReadFromSnapshot( const idBitMsgDelta &msg ) { - int i, num; + int i, num id_attribute((unused)); idCQuat quat; current.atRest = msg.ReadLong(); diff --git a/idlib/math/Matrix.h b/idlib/math/Matrix.h index 40f444c..44fcdfd 100644 --- a/idlib/math/Matrix.h +++ b/idlib/math/Matrix.h @@ -295,7 +295,7 @@ ID_INLINE idMat2 idMat2::Inverse( void ) const { idMat2 invMat; invMat = *this; - int r = invMat.InverseSelf(); + int r id_attribute((unused)) = invMat.InverseSelf(); assert( r ); return invMat; } @@ -304,7 +304,7 @@ ID_INLINE idMat2 idMat2::InverseFast( void ) const { idMat2 invMat; invMat = *this; - int r = invMat.InverseFastSelf(); + int r id_attribute((unused)) = invMat.InverseFastSelf(); assert( r ); return invMat; } @@ -700,7 +700,7 @@ ID_INLINE idMat3 idMat3::Inverse( void ) const { idMat3 invMat; invMat = *this; - int r = invMat.InverseSelf(); + int r id_attribute((unused)) = invMat.InverseSelf(); assert( r ); return invMat; } @@ -709,7 +709,7 @@ ID_INLINE idMat3 idMat3::InverseFast( void ) const { idMat3 invMat; invMat = *this; - int r = invMat.InverseFastSelf(); + int r id_attribute((unused)) = invMat.InverseFastSelf(); assert( r ); return invMat; } @@ -1108,7 +1108,7 @@ ID_INLINE idMat4 idMat4::Inverse( void ) const { idMat4 invMat; invMat = *this; - int r = invMat.InverseSelf(); + int r id_attribute((unused)) = invMat.InverseSelf(); assert( r ); return invMat; } @@ -1117,7 +1117,7 @@ ID_INLINE idMat4 idMat4::InverseFast( void ) const { idMat4 invMat; invMat = *this; - int r = invMat.InverseFastSelf(); + int r id_attribute((unused)) = invMat.InverseFastSelf(); assert( r ); return invMat; } @@ -1413,7 +1413,7 @@ ID_INLINE idMat5 idMat5::Inverse( void ) const { idMat5 invMat; invMat = *this; - int r = invMat.InverseSelf(); + int r id_attribute((unused)) = invMat.InverseSelf(); assert( r ); return invMat; } @@ -1422,7 +1422,7 @@ ID_INLINE idMat5 idMat5::InverseFast( void ) const { idMat5 invMat; invMat = *this; - int r = invMat.InverseFastSelf(); + int r id_attribute((unused)) = invMat.InverseFastSelf(); assert( r ); return invMat; } @@ -1740,7 +1740,7 @@ ID_INLINE idMat6 idMat6::Inverse( void ) const { idMat6 invMat; invMat = *this; - int r = invMat.InverseSelf(); + int r id_attribute((unused)) = invMat.InverseSelf(); assert( r ); return invMat; } @@ -1749,7 +1749,7 @@ ID_INLINE idMat6 idMat6::InverseFast( void ) const { idMat6 invMat; invMat = *this; - int r = invMat.InverseFastSelf(); + int r id_attribute((unused)) = invMat.InverseFastSelf(); assert( r ); return invMat; } @@ -2584,7 +2584,7 @@ ID_INLINE idMatX idMatX::Inverse( void ) const { invMat.SetTempSize( numRows, numColumns ); memcpy( invMat.mat, mat, numRows * numColumns * sizeof( float ) ); - int r = invMat.InverseSelf(); + int r id_attribute((unused)) = invMat.InverseSelf(); assert( r ); return invMat; } @@ -2620,7 +2620,7 @@ ID_INLINE idMatX idMatX::InverseFast( void ) const { invMat.SetTempSize( numRows, numColumns ); memcpy( invMat.mat, mat, numRows * numColumns * sizeof( float ) ); - int r = invMat.InverseFastSelf(); + int r id_attribute((unused)) = invMat.InverseFastSelf(); assert( r ); return invMat; } diff --git a/idlib/math/Polynomial.cpp b/idlib/math/Polynomial.cpp index 4ee475f..d539dd1 100644 --- a/idlib/math/Polynomial.cpp +++ b/idlib/math/Polynomial.cpp @@ -187,7 +187,7 @@ idPolynomial::Test */ void idPolynomial::Test( void ) { int i, num; - float roots[4], value; + float roots[4], value id_attribute((unused)); idComplex complexRoots[4], complexValue; idPolynomial p;