change engine version to "dhewm3 SDK 1.5.x"; no -ffast-math

it's only shown in the g_version CVar, but if we have this constant
in the SDK make it show something sensible.. and this SDK code should
be compatible with all dhewm 1.5.x releases (=> dhewm3 version will
be bumped to 1.6.x if game API compatibility is broken)

Also disabled (GCC/Clang-specific) -ffast-math - even with
 -fno-unsafe-math-optimizations I don't trust it.
This commit is contained in:
Daniel Gibson 2018-11-11 23:57:05 +01:00
parent 6d3b26e2fc
commit fb0708fad4
2 changed files with 5 additions and 6 deletions

View file

@ -103,9 +103,9 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
set(CMAKE_C_FLAGS_DEBUG "-g -D_DEBUG -O1")
set(CMAKE_C_FLAGS_DEBUGALL "-g -ggdb -D_DEBUG")
set(CMAKE_C_FLAGS_PROFILE "-g -ggdb -D_DEBUG -O1 -fno-omit-frame-pointer")
set(CMAKE_C_FLAGS_RELEASE "-O2 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "-g -O2 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
set(CMAKE_C_FLAGS_MINSIZEREL "-Os -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
set(CMAKE_C_FLAGS_RELEASE "-O2 -fno-unsafe-math-optimizations -fno-math-errno -fno-trapping-math -fomit-frame-pointer")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "-O2 -g -ggdb -fno-unsafe-math-optimizations -fno-math-errno -fno-trapping-math -fno-omit-frame-pointer")
set(CMAKE_C_FLAGS_MINSIZEREL "-Os -fno-unsafe-math-optimizations -fno-math-errno -fno-trapping-math -fomit-frame-pointer")
set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL})
set(CMAKE_CXX_FLAGS_PROFILE ${CMAKE_C_FLAGS_PROFILE})

View file

@ -36,14 +36,13 @@ If you have questions concerning this license or the applicable additional terms
#if defined(__AROS__)
#define GAME_NAME "ADoom3" // appears on window titles and errors
#define ENGINE_VERSION "dhewm3 1.4.1" // printed in console
#define CONFIG_FILE "adoom3.cfg"
#else
#define GAME_NAME "dhewm 3" // appears on window titles and errors
#define ENGINE_VERSION "dhewm 3 1.4.1" // printed in console
#endif
#define ENGINE_VERSION "dhewm3 SDK 1.5.x" // only used for g_version in game DLLs
// paths
#define BASE_GAMEDIR "base"