Fix several bugs from iodoom3 bugtracker

Apply 94cd0ee5 to d3xp as well.
This commit is contained in:
Daniel Gibson 2012-05-13 14:40:11 +02:00
parent a5f5270f8e
commit ed1ffa8060

View file

@ -1387,8 +1387,8 @@ bool idGameLocal::InitFromSaveGame( const char *mapName, idRenderWorld *renderWo
if ( !InhibitEntitySpawn( mapEnt->epairs ) ) {
CacheDictionaryMedia( &mapEnt->epairs );
const char *classname = mapEnt->epairs.GetString( "classname" );
if ( classname != '\0' ) {
const char *classname;
if ( mapEnt->epairs.GetString( "classname", "", &classname ) ) {
FindEntityDef( classname, false );
}
}
@ -1799,8 +1799,9 @@ void idGameLocal::GetShakeSounds( const idDict *dict ) {
const char *soundShaderName;
idStr soundName;
soundShaderName = dict->GetString( "s_shader" );
if ( soundShaderName != '\0' && dict->GetFloat( "s_shakes" ) != 0.0f ) {
if ( dict->GetString( "s_shader", "", &soundShaderName )
&& dict->GetFloat( "s_shakes" ) != 0.0f )
{
soundShader = declManager->FindSound( soundShaderName );
for ( int i = 0; i < soundShader->GetNumSounds(); i++ ) {