Remove all gamepak FileSystem<->Async[Client|Server] code

This commit is contained in:
dhewg 2012-07-03 23:52:35 +02:00 committed by Daniel Gibson
parent 5aa122978d
commit ed099aa128
2 changed files with 4 additions and 5 deletions

View file

@ -7,7 +7,6 @@ cmake_minimum_required(VERSION 2.6)
# osx: -weak_framework ? # osx: -weak_framework ?
# maybe add these as options: # maybe add these as options:
# BUILD_GAMEPAK
# TARGET_MONO # TARGET_MONO
# SETUP # SETUP
# SDK -D_D3SDK # SDK -D_D3SDK

View file

@ -201,13 +201,13 @@ public:
// the function tries to configure pure mode from the paks already referenced and this new list // the function tries to configure pure mode from the paks already referenced and this new list
// it returns wether the switch was successfull, and sets the missing checksums // it returns wether the switch was successfull, and sets the missing checksums
// the process is verbosive when fs_debug 1 // the process is verbosive when fs_debug 1
virtual fsPureReply_t SetPureServerChecksums( const int pureChecksums[ MAX_PURE_PAKS ], int gamePakChecksum, int missingChecksums[ MAX_PURE_PAKS ], int *missingGamePakChecksum ) = 0; virtual fsPureReply_t SetPureServerChecksums( const int pureChecksums[ MAX_PURE_PAKS ], int missingChecksums[ MAX_PURE_PAKS ] ) = 0;
// fills a 0-terminated list of pak checksums for a client // fills a 0-terminated list of pak checksums for a client
// if OS is -1, give the current game pak checksum. if >= 0, lookup the game pak table (server only) // if OS is -1, give the current game pak checksum. if >= 0, lookup the game pak table (server only)
virtual void GetPureServerChecksums( int checksums[ MAX_PURE_PAKS ], int OS, int *gamePakChecksum ) = 0; virtual void GetPureServerChecksums( int checksums[ MAX_PURE_PAKS ] ) = 0;
// before doing a restart, force the pure list and the search order // before doing a restart, force the pure list and the search order
// if the given checksum list can't be completely processed and set, will error out // if the given checksum list can't be completely processed and set, will error out
virtual void SetRestartChecksums( const int pureChecksums[ MAX_PURE_PAKS ], int gamePakChecksum ) = 0; virtual void SetRestartChecksums( const int pureChecksums[ MAX_PURE_PAKS ] ) = 0;
// equivalent to calling SetPureServerChecksums with an empty list // equivalent to calling SetPureServerChecksums with an empty list
virtual void ClearPureChecksums( void ) = 0; virtual void ClearPureChecksums( void ) = 0;
// get a mask of supported OSes. if not pure, returns -1 // get a mask of supported OSes. if not pure, returns -1
@ -265,7 +265,7 @@ public:
virtual void CopyFile( const char *fromOSPath, const char *toOSPath ) = 0; virtual void CopyFile( const char *fromOSPath, const char *toOSPath ) = 0;
// lookup a relative path, return the size or 0 if not found // lookup a relative path, return the size or 0 if not found
virtual int ValidateDownloadPakForChecksum( int checksum, char path[ MAX_STRING_CHARS ], bool isGamePak ) = 0; virtual int ValidateDownloadPakForChecksum( int checksum, char path[ MAX_STRING_CHARS ] ) = 0;
virtual idFile * MakeTemporaryFile( void ) = 0; virtual idFile * MakeTemporaryFile( void ) = 0;