diff --git a/CMakeLists.txt b/CMakeLists.txt index 511d9b7..68b8a2d 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -7,7 +7,6 @@ cmake_minimum_required(VERSION 2.6) # osx: -weak_framework ? # maybe add these as options: -# BUILD_GAMEPAK # TARGET_MONO # SETUP # SDK -D_D3SDK diff --git a/framework/FileSystem.h b/framework/FileSystem.h index a458172..5c0dc4f 100644 --- a/framework/FileSystem.h +++ b/framework/FileSystem.h @@ -201,13 +201,13 @@ public: // the function tries to configure pure mode from the paks already referenced and this new list // it returns wether the switch was successfull, and sets the missing checksums // the process is verbosive when fs_debug 1 - virtual fsPureReply_t SetPureServerChecksums( const int pureChecksums[ MAX_PURE_PAKS ], int gamePakChecksum, int missingChecksums[ MAX_PURE_PAKS ], int *missingGamePakChecksum ) = 0; + virtual fsPureReply_t SetPureServerChecksums( const int pureChecksums[ MAX_PURE_PAKS ], int missingChecksums[ MAX_PURE_PAKS ] ) = 0; // fills a 0-terminated list of pak checksums for a client // if OS is -1, give the current game pak checksum. if >= 0, lookup the game pak table (server only) - virtual void GetPureServerChecksums( int checksums[ MAX_PURE_PAKS ], int OS, int *gamePakChecksum ) = 0; + virtual void GetPureServerChecksums( int checksums[ MAX_PURE_PAKS ] ) = 0; // before doing a restart, force the pure list and the search order // if the given checksum list can't be completely processed and set, will error out - virtual void SetRestartChecksums( const int pureChecksums[ MAX_PURE_PAKS ], int gamePakChecksum ) = 0; + virtual void SetRestartChecksums( const int pureChecksums[ MAX_PURE_PAKS ] ) = 0; // equivalent to calling SetPureServerChecksums with an empty list virtual void ClearPureChecksums( void ) = 0; // get a mask of supported OSes. if not pure, returns -1 @@ -265,7 +265,7 @@ public: virtual void CopyFile( const char *fromOSPath, const char *toOSPath ) = 0; // lookup a relative path, return the size or 0 if not found - virtual int ValidateDownloadPakForChecksum( int checksum, char path[ MAX_STRING_CHARS ], bool isGamePak ) = 0; + virtual int ValidateDownloadPakForChecksum( int checksum, char path[ MAX_STRING_CHARS ] ) = 0; virtual idFile * MakeTemporaryFile( void ) = 0;