From eb38c043575b18662cc84ee96d75867bc040f3d3 Mon Sep 17 00:00:00 2001 From: dhewg Date: Thu, 19 Jul 2012 18:43:10 +0200 Subject: [PATCH] Get rid of precompiled.[h|.cpp] Both unused, except for the mfc editors, which don't compile anyway. --- idlib/precompiled.h | 236 -------------------------------------------- 1 file changed, 236 deletions(-) delete mode 100644 idlib/precompiled.h diff --git a/idlib/precompiled.h b/idlib/precompiled.h deleted file mode 100644 index 400917a..0000000 --- a/idlib/precompiled.h +++ /dev/null @@ -1,236 +0,0 @@ -/* -=========================================================================== - -Doom 3 GPL Source Code -Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. - -This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). - -Doom 3 Source Code is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Doom 3 Source Code is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Doom 3 Source Code. If not, see . - -In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. - -If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. - -=========================================================================== -*/ - -#ifndef __PRECOMPILED_H__ -#define __PRECOMPILED_H__ - -#ifdef __cplusplus - -//----------------------------------------------------- - -#ifdef _WIN32 - -#if defined(_MFC_VER) && !defined(_D3SDK) && !defined(GAME_DLL) -#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // prevent auto literal to string conversion -#include "tools/comafx/StdAfx.h" -#endif - -#include -#include -#include - -#pragma warning(disable : 4100) // unreferenced formal parameter -#pragma warning(disable : 4244) // conversion to smaller type, possible loss of data -#pragma warning(disable : 4714) // function marked as __forceinline not inlined -#pragma warning(disable : 4996) // unsafe string operations - -#include // no malloc.h on mac or unix - -#endif /* _WIN32 */ - -//----------------------------------------------------- - -#if !defined( _DEBUG ) && !defined( NDEBUG ) - // don't generate asserts - #define NDEBUG -#endif - -//----------------------------------------------------- - -// non-portable system services -#include "sys/platform.h" -#include "sys/sys_public.h" - -// id lib -#include "idlib/Lib.h" - -// memory management and arrays -#include "idlib/Heap.h" -#include "idlib/containers/List.h" - -// math -#include "idlib/math/Simd.h" -#include "idlib/math/Math.h" -#include "idlib/math/Random.h" -#include "idlib/math/Complex.h" -#include "idlib/math/Vector.h" -#include "idlib/math/Matrix.h" -#include "idlib/math/Angles.h" -#include "idlib/math/Quat.h" -#include "idlib/math/Rotation.h" -#include "idlib/math/Plane.h" -#include "idlib/math/Pluecker.h" -#include "idlib/math/Polynomial.h" -#include "idlib/math/Extrapolate.h" -#include "idlib/math/Interpolate.h" -#include "idlib/math/Curve.h" -#include "idlib/math/Ode.h" -#include "idlib/math/Lcp.h" - -// bounding volumes -#include "idlib/bv/Sphere.h" -#include "idlib/bv/Bounds.h" -#include "idlib/bv/Box.h" -#include "idlib/bv/Frustum.h" - -// geometry -#include "idlib/geometry/DrawVert.h" -#include "idlib/geometry/JointTransform.h" -#include "idlib/geometry/Winding.h" -#include "idlib/geometry/Winding2D.h" -#include "idlib/geometry/Surface.h" -#include "idlib/geometry/Surface_Patch.h" -#include "idlib/geometry/Surface_Polytope.h" -#include "idlib/geometry/Surface_SweptSpline.h" -#include "idlib/geometry/TraceModel.h" - -// text manipulation -#include "idlib/Str.h" -#include "idlib/Token.h" -#include "idlib/Lexer.h" -#include "idlib/Parser.h" -#include "idlib/Base64.h" -#include "idlib/CmdArgs.h" - -// containers -#include "idlib/containers/BTree.h" -#include "idlib/containers/BinSearch.h" -#include "idlib/containers/HashIndex.h" -#include "idlib/containers/HashTable.h" -#include "idlib/containers/StaticList.h" -#include "idlib/containers/LinkList.h" -#include "idlib/containers/Hierarchy.h" -#include "idlib/containers/Queue.h" -#include "idlib/containers/Stack.h" -#include "idlib/containers/StrList.h" -#include "idlib/containers/StrPool.h" -#include "idlib/containers/VectorSet.h" -#include "idlib/containers/PlaneSet.h" - -// hashing -#include "idlib/hashing/CRC32.h" -#include "idlib/hashing/MD4.h" -#include "idlib/hashing/MD5.h" - -// misc -#include "idlib/Dict.h" -#include "idlib/LangDict.h" -#include "idlib/BitMsg.h" -#include "idlib/MapFile.h" -#include "idlib/Timer.h" - -// framework -#include "framework/BuildVersion.h" -#include "framework/Licensee.h" -#include "framework/CmdSystem.h" -#include "framework/CVarSystem.h" -#include "framework/Common.h" -#include "framework/File.h" -#include "framework/FileSystem.h" -#include "framework/UsercmdGen.h" - -// decls -#include "framework/DeclManager.h" -#include "framework/DeclTable.h" -#include "framework/DeclSkin.h" -#include "framework/DeclEntityDef.h" -#include "framework/DeclFX.h" -#include "framework/DeclParticle.h" -#include "framework/DeclAF.h" -#include "framework/DeclPDA.h" - -// We have expression parsing and evaluation code in multiple places: -// materials, sound shaders, and guis. We should unify them. - -// renderer -#include "renderer/qgl.h" -#include "renderer/Cinematic.h" -#include "renderer/Material.h" -#include "renderer/Model.h" -#include "renderer/ModelManager.h" -#include "renderer/RenderSystem.h" -#include "renderer/RenderWorld.h" - -// sound engine -#include "sound/sound.h" - -// asynchronous networking -#include "framework/async/NetworkSystem.h" - -// user interfaces -#include "ui/ListGUI.h" -#include "ui/UserInterface.h" - -// collision detection system -#include "cm/CollisionModel.h" - -// AAS files and manager -#include "tools/compilers/aas/AASFile.h" -#include "tools/compilers/aas/AASFileManager.h" - -// game interface -#include "framework/Game.h" - -//----------------------------------------------------- - -#ifndef _D3SDK - -#ifdef GAME_DLL -#include "Game_local.h" -#else - -#include "framework/DemoChecksum.h" - -// framework -#include "framework/Compressor.h" -#include "framework/EventLoop.h" -#include "framework/KeyInput.h" -#include "framework/EditField.h" -#include "framework/Console.h" -#include "framework/DemoFile.h" -#include "framework/Session.h" - -// asynchronous networking -#include "framework/async/AsyncNetwork.h" - -// The editor entry points are always declared, but may just be -// stubbed out on non-windows platforms. -#include "tools/edit_public.h" - -// Compilers for map, model, video etc. processing. -#include "tools/compilers/compiler_public.h" - -#endif /* !GAME_DLL */ - -#endif /* !_D3SDK */ - -//----------------------------------------------------- - -#endif /* __cplusplus */ - -#endif /* !__PRECOMPILED_H__ */