From e8744d3172e95465dbbbba551cdcc9db1eb18b32 Mon Sep 17 00:00:00 2001 From: revility <32818302+revility@users.noreply.github.com> Date: Sat, 22 Sep 2018 17:52:23 -0400 Subject: [PATCH] Headshot Frozen ragdoll bug fix line 2403 --- game/Actor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/Actor.cpp b/game/Actor.cpp index e5b8813..4f1ca0a 100644 --- a/game/Actor.cpp +++ b/game/Actor.cpp @@ -2400,7 +2400,7 @@ void idActor::Damage( idEntity *inflictor, idEntity *attacker, const idVec3 &dir thread->Start(); //don't apply impulse - nextImpulse = gameLocal.time; // was + 10 commented out 2018 revility. Was causing frozen head shots. + nextImpulse = gameLocal.time; // was + 10 commented out 2018 revility. Was causing frozen ragdolls after head shots. } } }