mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2025-04-22 17:21:15 +00:00
Clean up #include files in the code and disable some annoying assertions using #ifdef _DEBUG && 0
This commit is contained in:
parent
02eddc5b00
commit
e1f6760620
21 changed files with 117 additions and 97 deletions
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@ -1665,7 +1665,9 @@ bool idEntity::StartSound( const char *soundName, const s_channelType channel, i
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// we should ALWAYS be playing sounds from the def.
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// hardcoded sounds MUST be avoided at all times because they won't get precached.
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#ifdef _DEBUG && 0
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assert( idStr::Icmpn( soundName, "snd_", 4 ) == 0 );
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#endif
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if ( !spawnArgs.GetString( soundName, "", &sound ) ) {
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return false;
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@ -5676,7 +5678,7 @@ idEntity::Event_SetGravity
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=====================
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*/
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void idEntity::Event_SetGravity( const idVec3 &grav ) {
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GetPhysics()->SetGravity(grav);
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GetPhysics()->SetGravity( grav );
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}
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/*
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@ -5686,9 +5688,9 @@ idEntity::Event_GetGravity
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=====================
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*/
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void idEntity::Event_GetGravity( void ) {
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idVec3 cur=GetPhysics()->GetGravity();
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idVec3 cur = GetPhysics()->GetGravity();
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idThread::ReturnVector(cur);
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idThread::ReturnVector( cur );
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}
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/*
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@ -5698,9 +5700,9 @@ idEntity::Event_GetGravityNormal
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=====================
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*/
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void idEntity::Event_GetGravityNormal( void ) {
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idVec3 cur=GetPhysics()->GetGravityNormal();
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idVec3 cur = GetPhysics()->GetGravityNormal();
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idThread::ReturnVector(cur);
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idThread::ReturnVector( cur );
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}
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/*
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@ -5710,7 +5712,7 @@ idEntity::Event_GetSelfEntity
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=====================
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*/
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void idEntity::Event_GetSelfEntity( void ) {
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idThread::ReturnEntity(this);
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idThread::ReturnEntity( this );
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}
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/*
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@ -5720,7 +5722,7 @@ idEntity::Event_GetHealth
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=====================
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*/
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void idEntity::Event_GetHealth( void ) {
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idThread::ReturnInt(health);
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idThread::ReturnInt( health );
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}
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/*
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@ -5768,7 +5770,7 @@ idEntity::SetState
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*/
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void idEntity::SetState( const function_t *newState ) {
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if ( !newState ) {
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gameLocal.Printf("idEntity::SetState(): %s: Null State.\n", name.c_str());
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gameLocal.Printf( "idEntity::SetState(): %s: Null State.\n", name.c_str() );
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}
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state = newState;
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@ -5795,7 +5797,7 @@ idEntity::UpdateScript
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=====================
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*/
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void idEntity::UpdateScript( void ) {
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int i;
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int i;
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// a series of state changes can happen in a single frame.
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// this loop limits them in case we've entered an infinite loop.
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@ -5928,8 +5930,8 @@ idEntity::IsInUse
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================
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*/
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bool IsInUse( void ) {
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if (scriptThread != NULL) {
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return (scriptThread->IsBusy());
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if ( scriptThread != NULL ) {
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return ( scriptThread->IsBusy() );
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}
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return false;
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@ -5953,9 +5955,9 @@ idEntity::Event_SpawnProjectiles
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================
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*/
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void idEntity::Event_SpawnProjectiles( int num_projectiles, float spread, float fuseOffset, float launchPower, float dmgPower ) {
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idProjectile *proj;
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idProjectile *proj;
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idEntity *ent;
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int i;
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int i;
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idVec3 dir;
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float ang;
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float spin;
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@ -5979,7 +5981,7 @@ void idEntity::Event_SpawnProjectiles( int num_projectiles, float spread, float
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playerViewAxis = physics->GetAxis();
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if ( !projectileDict.GetNumKeyVals() ) {
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const char *classname = this->spawnArgs.GetString("inv_name");
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const char *classname = this->spawnArgs.GetString( "inv_name" );
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gameLocal.Warning( "No projectile defined on '%s'", classname );
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return;
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}
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@ -6033,7 +6035,7 @@ void idEntity::Event_SpawnProjectiles( int num_projectiles, float spread, float
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ent->fl.networkSync = false;
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}
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proj = static_cast<idProjectile *>(ent);
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proj = static_cast<idProjectile *>( ent );
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proj->Create( owner, playerViewOrigin, dir );
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projBounds = proj->GetPhysics()->GetBounds().Rotate( proj->GetPhysics()->GetAxis() );
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@ -6086,7 +6088,7 @@ idEntity::Event_GetMaster
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================
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*/
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void idEntity::Event_GetMaster( void ) {
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idThread::ReturnEntity(bindMaster);
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idThread::ReturnEntity( bindMaster );
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}
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/*
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@ -6096,7 +6098,7 @@ idEntity::Event_GetModelDims
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================
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*/
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void idEntity::Event_GetModelDims( void ) {
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idThread::ReturnVector(GetModelDims());
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idThread::ReturnVector( GetModelDims() );
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}
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/*
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@ -6108,9 +6110,9 @@ idEntity::GetModelDims
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idVec3 idEntity::GetModelDims( void ) {
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idVec3 a;
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if ( renderEntity.hModel ) {
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a.x = abs(renderEntity.bounds.GetMaxs().x) + abs(renderEntity.bounds.GetMins().x);
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a.y = abs(renderEntity.bounds.GetMaxs().y) + abs(renderEntity.bounds.GetMins().y);
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a.z = abs(renderEntity.bounds.GetMaxs().z) + abs(renderEntity.bounds.GetMins().z);
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a.x = abs( renderEntity.bounds.GetMaxs().x ) + abs( renderEntity.bounds.GetMins().x );
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a.y = abs( renderEntity.bounds.GetMaxs().y ) + abs( renderEntity.bounds.GetMins().y );
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a.z = abs( renderEntity.bounds.GetMaxs().z ) + abs( renderEntity.bounds.GetMins().z );
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} else {
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a.Zero();
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}
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@ -6124,7 +6126,7 @@ idEntity::Event_ResetGravity
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================
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*/
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void idEntity::Event_ResetGravity( void ) {
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physics->SetGravity(gameLocal.GetGravity());
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physics->SetGravity( gameLocal.GetGravity() );
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}
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// HEXEN : Zeroth - broken
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@ -6196,4 +6198,4 @@ idEntity::curGrav
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*/
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idVec3 idEntity::curGrav() {
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return physics->GetGravity();
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}
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}
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@ -4775,7 +4775,7 @@ idGameLocal::InitHub
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*/
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void idGameLocal::InitHub( void ) {
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idEntity* ent;
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idStr name,tmp,name_str,st;
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idStr name, tmp, name_str, st;
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int nt = 0;
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idVec3 vc;
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idAngles ag;
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@ -4809,7 +4809,7 @@ void idGameLocal::InitHub( void ) {
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if ( persistentLevelInfo.GetInt( name_str ) ) {
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delete ent;
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gameLocal.entities[i]=NULL;
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gameLocal.entities[i] = NULL;
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continue;
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}
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@ -4819,10 +4819,10 @@ void idGameLocal::InitHub( void ) {
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st = persistentLevelInfo.GetString( name_str );
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if ( st == "on" ) {
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static_cast<idTrigger *>(gameLocal.entities[i])->Enable();
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static_cast<idTrigger *>( gameLocal.entities[i] )->Enable();
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continue;
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} else if ( st == "off" ) {
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static_cast<idTrigger *>(gameLocal.entities[i])->Disable();
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static_cast<idTrigger *>( gameLocal.entities[i] )->Disable();
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continue;
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}
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@ -4832,10 +4832,10 @@ void idGameLocal::InitHub( void ) {
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st = persistentLevelInfo.GetString( name_str );
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if ( st == "on" ) {
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static_cast<idTrigger_Timer *>(gameLocal.entities[i])->Enable();
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static_cast<idTrigger_Timer *>( gameLocal.entities[i] )->Enable();
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continue;
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} else if ( st == "off" ) {
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static_cast<idTrigger_Timer *>(gameLocal.entities[i])->Disable();
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static_cast<idTrigger_Timer *>( gameLocal.entities[i] )->Disable();
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continue;
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}
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@ -4845,10 +4845,10 @@ void idGameLocal::InitHub( void ) {
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st = persistentLevelInfo.GetString( name_str );
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if ( st == "on" ) {
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static_cast<idTrigger_Touch *>(gameLocal.entities[i])->Enable();
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static_cast<idTrigger_Touch *>( gameLocal.entities[i] )->Enable();
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continue;
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} else if ( st == "off" ) {
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static_cast<idTrigger_Touch *>(gameLocal.entities[i])->Disable();
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static_cast<idTrigger_Touch *>( gameLocal.entities[i] )->Disable();
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continue;
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}
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@ -4859,7 +4859,7 @@ void idGameLocal::InitHub( void ) {
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if ( st != "" ) {
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nt = persistentLevelInfo.GetInt( name_str );
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static_cast<idTrigger_Count *>(gameLocal.entities[i])->SetCount( nt );
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static_cast<idTrigger_Count *>( gameLocal.entities[i] )->SetCount( nt );
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continue;
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}
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@ -4870,7 +4870,7 @@ void idGameLocal::InitHub( void ) {
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if ( st != "" ) {
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nt = persistentLevelInfo.GetInt( name_str );
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static_cast<idTrigger_Count *>(gameLocal.entities[i])->SetGoal( nt );
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static_cast<idTrigger_Count *>( gameLocal.entities[i] )->SetGoal( nt );
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continue;
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}
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@ -4880,7 +4880,7 @@ void idGameLocal::InitHub( void ) {
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st = persistentLevelInfo.GetString( name_str );
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if ( st == "1" ) {
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static_cast<idLight *>(gameLocal.entities[i])->BecomeBroken( NULL );
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static_cast<idLight *>( gameLocal.entities[i] )->BecomeBroken( NULL );
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continue;
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}
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@ -4890,10 +4890,10 @@ void idGameLocal::InitHub( void ) {
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st = persistentLevelInfo.GetString( name_str );
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if ( st == "on" ) {
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static_cast<idLight *>(gameLocal.entities[i])->On();
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static_cast<idLight *>( gameLocal.entities[i] )->On();
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continue;
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} else if ( st == "off" ) {
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static_cast<idLight *>(gameLocal.entities[i])->Off();
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static_cast<idLight *>( gameLocal.entities[i] )->Off();
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continue;
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}
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@ -4904,8 +4904,8 @@ void idGameLocal::InitHub( void ) {
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if ( st != "" ) {
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vc = persistentLevelInfo.GetVector( name_str );
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static_cast<idMover *>(gameLocal.entities[i])->GetPhysics()->SetOrigin( vc );
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static_cast<idMover *>(gameLocal.entities[i])->SetDestPos( vc );
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static_cast<idMover *>( gameLocal.entities[i] )->GetPhysics()->SetOrigin( vc );
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static_cast<idMover *>( gameLocal.entities[i] )->SetDestPos( vc );
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continue;
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}
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@ -4917,7 +4917,7 @@ void idGameLocal::InitHub( void ) {
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if ( st != "" ) {
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ag = persistentLevelInfo.GetAngles( name_str );
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ag.Normalize360();
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static_cast<idPhysics_Parametric *>(static_cast<idMover *>(gameLocal.entities[i])->GetPhysics())->SetAngularExtrapolation( EXTRAPOLATION_NONE, 0, 0, ag, ang_zero, ang_zero );
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static_cast<idPhysics_Parametric *>( static_cast<idMover *>( gameLocal.entities[i] )->GetPhysics() )->SetAngularExtrapolation( EXTRAPOLATION_NONE, 0, 0, ag, ang_zero, ang_zero );
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continue;
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}
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@ -4927,13 +4927,13 @@ void idGameLocal::InitHub( void ) {
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st = persistentLevelInfo.GetString( name_str );
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if ( st != "" ) {
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static_cast<idPhysics_Parametric *>(static_cast<idMoveable *>(gameLocal.entities[i])->GetPhysics())->SetOrigin( persistentLevelInfo.GetVector( name_str ) );
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static_cast<idPhysics_Parametric *>( static_cast<idMoveable *>(gameLocal .entities[i] )->GetPhysics() )->SetOrigin( persistentLevelInfo.GetVector( name_str ) );
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name_str = tmp;
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name_str += "_moveable_ang";
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static_cast<idMoveable *>(gameLocal.entities[i])->SetAngles( persistentLevelInfo.GetAngles( name_str ) );
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static_cast<idMoveable *>( gameLocal.entities[i] )->SetAngles( persistentLevelInfo.GetAngles( name_str ) );
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name_str = tmp;
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name_str += "_moveable_vel";
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static_cast<idPhysics_Parametric *>(static_cast<idMoveable *>(gameLocal.entities[i])->GetPhysics())->SetLinearVelocity( persistentLevelInfo.GetVector( name_str ) );
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static_cast<idPhysics_Parametric *>( static_cast<idMoveable *>( gameLocal.entities[i] )->GetPhysics() )->SetLinearVelocity( persistentLevelInfo.GetVector( name_str ) );
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continue;
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}
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}
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@ -5111,27 +5111,27 @@ Zeroth
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idGameLocal::SavePersistentMoveables
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===============
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*/
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void idGameLocal::SavePersistentMoveables(void) {
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void idGameLocal::SavePersistentMoveables( void ) {
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idEntity* ent;
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idStr tmp, name_str, st, name;
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int nt = 0;
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// idVec3 vc;
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idAngles ag;
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for (int i = 0; i < MAX_GENTITIES; i++ ) {
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for ( int i = 0; i < MAX_GENTITIES; i++ ) {
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ent = gameLocal.entities[i];
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if (ent) {
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if ( ent ) {
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name = ent->GetEntityDefName();
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// find moveables locations
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if ( name.Left(9) == "moveable_" ) {
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/*
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if ( name.Left( 9 ) == "moveable_" ) {
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#if 0
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vc = ent->GetPhysics()->GetOrigin();
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if ( vc == ent->spawnArgs.GetVector("origin") ) {
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if ( vc == ent->spawnArgs.GetVector( "origin" ) ) {
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continue;
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}
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*/
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#endif
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if ( static_cast<idMoveable *>( ent )->savePersistentInfo == false ) {
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continue;
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@ -5157,4 +5157,4 @@ void idGameLocal::SavePersistentMoveables(void) {
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}
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}
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}
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}
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}
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@ -71,17 +71,17 @@ CLASS_DECLARATION( idEntity, idItem )
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EVENT( EV_RespawnItem, idItem::Event_Respawn )
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EVENT( EV_RespawnFx, idItem::Event_RespawnFx )
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// EVENT( EV_SetNextState, idItem::Event_SetNextState )
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// EVENT( EV_SetState, idItem::Event_SetState )
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// EVENT( EV_GetState, idItem::Event_GetState )
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// EVENT( EV_SetState, idItem::Event_SetState )
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// EVENT( EV_GetState, idItem::Event_GetState )
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// HEXEN : Zeroth
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EVENT( EV_ArtifactStart, idItem::Event_ArtifactStart )
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EVENT( EV_ArtifactDone, idItem::Event_ArtifactDone )
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EVENT( EV_ArtifactDone, idItem::Event_ArtifactDone )
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EVENT( EV_ArtifactCoolDown, idItem::Event_ArtifactCoolDown )
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EVENT( EV_SetArtifactActive, idItem::Event_SetArtifactActive )
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EVENT( EV_OwnerLaunchProjectiles, idItem::Event_OwnerLaunchProjectiles )
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EVENT( EV_OwnerCreateProjectile, idItem::Event_OwnerCreateProjectile )
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EVENT( EV_GetOwner, idItem::Event_GetOwner )
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EVENT( EV_HideMultiModel, idItem::Event_HideMultiModel )
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EVENT( EV_OwnerLaunchProjectiles, idItem::Event_OwnerLaunchProjectiles )
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EVENT( EV_OwnerCreateProjectile, idItem::Event_OwnerCreateProjectile )
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EVENT( EV_GetOwner, idItem::Event_GetOwner )
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EVENT( EV_HideMultiModel, idItem::Event_HideMultiModel )
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END_CLASS
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@ -585,8 +585,8 @@ bool idItem::GiveToPlayer( idPlayer *player ) {
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}
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if ( val ) {
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if ( spawnArgs.GetString("scriptobject") != "" ) {
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if ( !g_noPickupNotification.GetBool() && !spawnArgs.GetBool("dontNotifyOnPickup") ) {
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if ( spawnArgs.GetString( "scriptobject" ) != "" ) {
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if ( !g_noPickupNotification.GetBool() && !spawnArgs.GetBool( "dontNotifyOnPickup" ) ) {
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CallFunc( "pickup_message" );
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}
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CallFunc( "pickup_effect" );
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@ -1814,7 +1814,9 @@ idItem::SetOwner
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================
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*/
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void idItem::SetOwner( idPlayer *_owner ) {
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#ifdef _DEBUG && 0
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assert( !owner );
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#endif
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owner = _owner;
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lastOwner = _owner;
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// SetName( va( "%s_weapon", owner->name.c_str() ) );
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@ -1833,7 +1835,9 @@ idItem::CallFunc
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bool idItem::CallFunc( char *funcName ) {
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const function_t *func = GetScriptFunction( (const char*) funcName );
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if ( !func ) {
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#ifdef _DEBUG && 0
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assert( 0 );
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#endif
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gameLocal.Error( "Can't find function use' in object '%s'", scriptObject.GetTypeName() );
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return false;
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}
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@ -1,9 +1,9 @@
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#pragma hdrstop
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#include "../Entity.h"
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#include "../Game_local.h"
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#include "../Moveable.h"
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#include "Entity.h"
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#include "Game_local.h"
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#include "Moveable.h"
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#include "AI.h"
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#include "AI_Golem.h"
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@ -3,7 +3,7 @@
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#pragma hdrstop
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#include "../Game_local.h"
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#include "Game_local.h"
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|
||||
const idVec3 GOLEM_TRACE_MINS = idVec3(-1,-1,-1);
|
||||
const idVec3 GOLEM_TRACE_MAXS = idVec3(-1,-1,-1);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Game_local.h"
|
||||
#include "Game_local.h"
|
||||
|
||||
const int SHADOWSPAWN_RANGE_ATTACK_RATE = 3;
|
||||
const int SHADOWSPAWN_DRAIN_RATE = 10;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Entity.h"
|
||||
#include "Entity.h"
|
||||
#include "AI.h"
|
||||
#include "AI_Veloxite.h"
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Game_local.h"
|
||||
#include "Game_local.h"
|
||||
|
||||
CLASS_DECLARATION( idEntity, idEntity_MultiModel )
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Entity.h"
|
||||
#include "../Moveable.h"
|
||||
#include "Entity.h"
|
||||
#include "Moveable.h"
|
||||
#include "Leaf.h"
|
||||
|
||||
CLASS_DECLARATION( idMoveable, idEntity_Leaf )
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Entity.h"
|
||||
#include "../Game_local.h"
|
||||
#include "Entity.h"
|
||||
#include "Game_local.h"
|
||||
#include "LeafEmitter.h"
|
||||
|
||||
CLASS_DECLARATION( idEntity, idEntity_LeafEmitter )
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Entity.h"
|
||||
#include "../Misc.h"
|
||||
#include "Entity.h"
|
||||
#include "Misc.h"
|
||||
#include "Tree.h"
|
||||
|
||||
CLASS_DECLARATION( idAnimated, idAnimated_Tree )
|
||||
|
|
|
@ -981,8 +981,9 @@ ID_INLINE bool TestHugeTranslation( trace_t &results, const idClipModel *mdl, co
|
|||
}
|
||||
|
||||
gameLocal.Printf( " from (%.2f %.2f %.2f) to (%.2f %.2f %.2f)\n", start.x, start.y, start.z, end.x, end.y, end.z);
|
||||
|
||||
#ifdef _DEBUG && 0
|
||||
assert( 0 );
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Game_local.h"
|
||||
#include "../Player.h"
|
||||
#include "../Projectile.h"
|
||||
#include "../ai/AI.h"
|
||||
#include "Game_local.h"
|
||||
#include "Player.h"
|
||||
#include "Projectile.h"
|
||||
#include "ai/AI.h"
|
||||
|
||||
#include "FireStorm.h"
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Game_local.h"
|
||||
#include "../Projectile.h"
|
||||
#include "Game_local.h"
|
||||
#include "Projectile.h"
|
||||
|
||||
#include "Soul.h"
|
||||
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
|
||||
#pragma hdrstop
|
||||
|
||||
#include "../Game_local.h"
|
||||
#include "../Player.h"
|
||||
#include "../Projectile.h"
|
||||
#include "../ai/AI.h"
|
||||
#include "../ai/AI_Golem.h"
|
||||
#include "../ai/AI_Veloxite.h"
|
||||
#include "Game_local.h"
|
||||
#include "Player.h"
|
||||
#include "Projectile.h"
|
||||
#include "ai/AI.h"
|
||||
#include "ai/AI_Golem.h"
|
||||
#include "ai/AI_Veloxite.h"
|
||||
|
||||
#include "Wraithverge.h"
|
||||
|
||||
|
|
|
@ -230,8 +230,10 @@ ID_INLINE void idScriptVariable<type, etype, returnType>::LinkTo( idScriptObject
|
|||
|
||||
template<class type, etype_t etype, class returnType>
|
||||
ID_INLINE idScriptVariable<type, etype, returnType> &idScriptVariable<type, etype, returnType>::operator=( const returnType &value ) {
|
||||
#ifdef _DEBUG && 0
|
||||
// check if we attempt to access the object before it's been linked
|
||||
assert( data );
|
||||
#endif
|
||||
|
||||
// make sure we don't crash if we don't have a pointer
|
||||
if ( data ) {
|
||||
|
|
|
@ -26,15 +26,15 @@ If you have questions concerning this license or the applicable additional terms
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "../../sys/platform.h"
|
||||
#include "sys/platform.h"
|
||||
|
||||
#include "../Game_local.h"
|
||||
#include "../gamesys/SysCvar.h"
|
||||
#include "../Player.h"
|
||||
#include "../Camera.h"
|
||||
#include "../SmokeParticles.h"
|
||||
#include "Game_local.h"
|
||||
#include "gamesys/SysCvar.h"
|
||||
#include "Player.h"
|
||||
#include "Camera.h"
|
||||
#include "SmokeParticles.h"
|
||||
|
||||
#include "Script_Thread.h"
|
||||
#include "script/Script_Thread.h"
|
||||
|
||||
const idEventDef EV_Thread_Execute( "<execute>", NULL );
|
||||
const idEventDef EV_Thread_SetCallback( "<script_setcallback>", NULL );
|
||||
|
|
|
@ -817,9 +817,9 @@ idDynamicBlock<type> *idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::Re
|
|||
|
||||
template<class type, int baseBlockSize, int minBlockSize>
|
||||
void idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::FreeInternal( idDynamicBlock<type> *block ) {
|
||||
|
||||
#ifdef _DEBUG && 0
|
||||
assert( block->node == NULL );
|
||||
|
||||
#endif
|
||||
#ifdef DYNAMIC_BLOCK_ALLOC_CHECK
|
||||
assert( block->id[0] == 0x11111111 && block->id[1] == 0x22222222 && block->id[2] == 0x33333333 && block->allocator == (void*)this );
|
||||
#endif
|
||||
|
|
|
@ -370,7 +370,9 @@ idHashIndex::SetGranularity
|
|||
================
|
||||
*/
|
||||
ID_INLINE void idHashIndex::SetGranularity( const int newGranularity ) {
|
||||
#ifdef _DEBUG && 0
|
||||
assert( newGranularity > 0 );
|
||||
#endif
|
||||
granularity = newGranularity;
|
||||
}
|
||||
|
||||
|
|
|
@ -151,8 +151,9 @@ idList<type>::idList( int )
|
|||
*/
|
||||
template< class type >
|
||||
ID_INLINE idList<type>::idList( int newgranularity ) {
|
||||
assert( newgranularity > 0 );
|
||||
|
||||
#ifdef _DEBUG && 0
|
||||
assert( newGranularity > 0 );
|
||||
#endif
|
||||
list = NULL;
|
||||
granularity = newgranularity;
|
||||
Clear();
|
||||
|
@ -311,7 +312,9 @@ template< class type >
|
|||
ID_INLINE void idList<type>::SetGranularity( int newgranularity ) {
|
||||
int newsize;
|
||||
|
||||
assert( newgranularity > 0 );
|
||||
#ifdef _DEBUG && 0
|
||||
assert( newGranularity > 0 );
|
||||
#endif
|
||||
granularity = newgranularity;
|
||||
|
||||
if ( list ) {
|
||||
|
@ -417,9 +420,11 @@ ID_INLINE void idList<type>::Resize( int newsize, int newgranularity ) {
|
|||
type *temp;
|
||||
int i;
|
||||
|
||||
#ifdef _DEBUG && 0
|
||||
assert( newsize >= 0 );
|
||||
|
||||
assert( newgranularity > 0 );
|
||||
assert( newGranularity > 0 );
|
||||
#endif
|
||||
granularity = newgranularity;
|
||||
|
||||
// free up the list if no data is being reserved
|
||||
|
@ -591,8 +596,10 @@ Release builds do no range checking.
|
|||
*/
|
||||
template< class type >
|
||||
ID_INLINE type &idList<type>::operator[]( int index ) {
|
||||
#ifdef _DEBUG && 0
|
||||
assert( index >= 0 );
|
||||
assert( index < num );
|
||||
#endif
|
||||
|
||||
return list[ index ];
|
||||
}
|
||||
|
|
|
@ -154,8 +154,10 @@ ID_INLINE void idStrPool::FreeString( const idPoolStr *poolStr ) {
|
|||
}
|
||||
}
|
||||
}
|
||||
#ifdef _DEBUG && 0
|
||||
assert( i != -1 );
|
||||
assert( pool[i] == poolStr );
|
||||
#endif
|
||||
delete pool[i];
|
||||
pool.RemoveIndex( i );
|
||||
poolHash.RemoveIndex( hash, i );
|
||||
|
|
Loading…
Reference in a new issue