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Get rid of Sys_GetProcessorString()
This was only used for a printf() and not implemented for all the platforms we can now run on. We also don't want to force a CPU type on Windows.
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1 changed files with 0 additions and 2 deletions
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@ -147,7 +147,6 @@ unsigned int Sys_Milliseconds( void );
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// returns a selection of the CPUID_* flags
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// returns a selection of the CPUID_* flags
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int Sys_GetProcessorId( void );
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int Sys_GetProcessorId( void );
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const char * Sys_GetProcessorString( void );
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// returns true if the FPU stack is empty
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// returns true if the FPU stack is empty
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bool Sys_FPU_StackIsEmpty( void );
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bool Sys_FPU_StackIsEmpty( void );
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@ -405,7 +404,6 @@ public:
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virtual unsigned int GetMilliseconds( void ) = 0;
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virtual unsigned int GetMilliseconds( void ) = 0;
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virtual int GetProcessorId( void ) = 0;
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virtual int GetProcessorId( void ) = 0;
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virtual const char * GetProcessorString( void ) = 0;
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virtual const char * FPU_GetState( void ) = 0;
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virtual const char * FPU_GetState( void ) = 0;
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virtual bool FPU_StackIsEmpty( void ) = 0;
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virtual bool FPU_StackIsEmpty( void ) = 0;
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virtual void FPU_SetFTZ( bool enable ) = 0;
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virtual void FPU_SetFTZ( bool enable ) = 0;
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