mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-21 12:11:07 +00:00
Fix all whitespace errors
Excluding 3rd party files.
This commit is contained in:
parent
eac3112d2d
commit
c7c187e4dc
424 changed files with 5695 additions and 5729 deletions
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@ -63,4 +63,3 @@ private:
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void Event_Trigger( idEntity *activator );
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};
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@ -4983,4 +4983,3 @@ idGameLocal::GetMapLoadingGUI
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===============
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*/
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void idGameLocal::GetMapLoadingGUI( char gui[ MAX_STRING_CHARS ] ) { }
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@ -480,4 +480,3 @@ ID_INLINE bool idMultiplayerGame::IsInGame( int clientNum ) {
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}
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#endif /* !__MULTIPLAYERGAME_H__ */
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@ -837,4 +837,3 @@ ID_INLINE void idPlayer::SetSelfSmooth( bool b ) {
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}
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#endif /* !__GAME_PLAYER_H__ */
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@ -195,4 +195,3 @@ void idPlayerIcon::UpdateIcon( idPlayer *player, const idVec3 &origin, const idM
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renderEnt.axis = axis;
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gameRenderWorld->UpdateEntityDef( iconHandle, &renderEnt );
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}
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@ -64,4 +64,3 @@ public:
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#endif /* !_PLAYERICON_H_ */
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@ -302,4 +302,3 @@ idSound::ShowEditingDialog
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void idSound::ShowEditingDialog( void ) {
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common->InitTool( EDITOR_SOUND, &spawnArgs );
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}
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@ -1798,4 +1798,3 @@ void idTarget_FadeSoundClass::Event_RestoreVolume() {
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// restore volume
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gameSoundWorld->FadeSoundClasses( 0, fadeDB, fadeTime );
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}
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@ -2903,4 +2903,3 @@ void idAI::Event_StopEmitter( const char* name ) {
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}
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#endif
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@ -2623,4 +2623,3 @@ If you have questions concerning this license or the applicable additional terms
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typedef void ( idClass::*eventCallback_ffffffff_t )( const float, const float, const float, const float, const float, const float, const float, const float );
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( this->*( eventCallback_ffffffff_t )callback )( *( float * )&data[ 0 ], *( float * )&data[ 1 ], *( float * )&data[ 2 ], *( float * )&data[ 3 ], *( float * )&data[ 4 ], *( float * )&data[ 5 ], *( float * )&data[ 6 ], *( float * )&data[ 7 ] );
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break;
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@ -2042,4 +2042,3 @@ void idPhysics_Player::ReadFromSnapshot( const idBitMsgDelta &msg ) {
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clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() );
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}
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}
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@ -132,4 +132,3 @@ If you have questions concerning this license or the applicable additional terms
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# define ID_ALLOW_D3XP 1
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# endif
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#endif
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@ -63,4 +63,3 @@ private:
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void Event_Trigger( idEntity *activator );
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};
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@ -4365,4 +4365,3 @@ idGameLocal::GetMapLoadingGUI
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===============
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*/
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void idGameLocal::GetMapLoadingGUI( char gui[ MAX_STRING_CHARS ] ) { }
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@ -3407,4 +3407,3 @@ idMultiplayerGame::ClientReadWarmupTime
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void idMultiplayerGame::ClientReadWarmupTime( const idBitMsg &msg ) {
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warmupEndTime = msg.ReadLong();
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}
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@ -368,4 +368,3 @@ ID_INLINE bool idMultiplayerGame::IsInGame( int clientNum ) {
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}
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#endif /* !__MULTIPLAYERGAME_H__ */
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@ -718,4 +718,3 @@ ID_INLINE void idPlayer::SetSelfSmooth( bool b ) {
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}
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#endif /* !__GAME_PLAYER_H__ */
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@ -180,4 +180,3 @@ void idPlayerIcon::UpdateIcon( idPlayer *player, const idVec3 &origin, const idM
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renderEnt.axis = axis;
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gameRenderWorld->UpdateEntityDef( iconHandle, &renderEnt );
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}
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@ -60,4 +60,3 @@ public:
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#endif /* !_PLAYERICON_H_ */
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@ -719,4 +719,3 @@ void idPlayerView::RenderPlayerView( idUserInterface *hud ) {
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renderSystem->DrawStretchPic( 10.0f, 380.0f, 64.0f, 64.0f, 0.0f, 0.0f, 1.0f, 1.0f, lagoMaterial );
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}
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}
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@ -1419,4 +1419,3 @@ void idPVS::ReadPVS( const pvsHandle_t handle, const idBitMsg &msg ) {
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}
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#endif
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@ -302,4 +302,3 @@ idSound::ShowEditingDialog
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void idSound::ShowEditingDialog( void ) {
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common->InitTool( EDITOR_SOUND, &spawnArgs );
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}
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@ -1762,4 +1762,3 @@ void idTarget_FadeSoundClass::Event_RestoreVolume() {
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// restore volume
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gameSoundWorld->FadeSoundClasses( 0, fadeDB, fadeTime );
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}
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@ -2623,4 +2623,3 @@ If you have questions concerning this license or the applicable additional terms
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typedef void ( idClass::*eventCallback_ffffffff_t )( const float, const float, const float, const float, const float, const float, const float, const float );
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( this->*( eventCallback_ffffffff_t )callback )( *( float * )&data[ 0 ], *( float * )&data[ 1 ], *( float * )&data[ 2 ], *( float * )&data[ 3 ], *( float * )&data[ 4 ], *( float * )&data[ 5 ], *( float * )&data[ 6 ], *( float * )&data[ 7 ] );
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break;
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@ -2042,4 +2042,3 @@ void idPhysics_Player::ReadFromSnapshot( const idBitMsgDelta &msg ) {
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clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() );
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}
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}
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@ -195,4 +195,3 @@ const char **idCmdArgs::GetArgs( int *_argc ) {
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*_argc = argc;
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return (const char **)&argv[0];
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}
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@ -1794,4 +1794,3 @@ idLexer::HadError
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bool idLexer::HadError( void ) const {
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return hadError;
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}
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@ -304,4 +304,3 @@ ID_INLINE int idLexer::GetFlags( void ) {
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}
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#endif /* !__LEXER_H__ */
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@ -3249,4 +3249,3 @@ idParser::~idParser
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idParser::~idParser( void ) {
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idParser::FreeSource( false );
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}
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@ -1740,4 +1740,3 @@ idStr idStr::FormatNumber( int number ) {
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return string;
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}
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@ -186,4 +186,3 @@ ID_INLINE bool idTraceModel::operator!=( const idTraceModel &trm ) const {
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}
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#endif /* !__TRACEMODEL_H__ */
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@ -352,4 +352,3 @@ float idODE_RK4Adaptive::Evaluate( const float *state, float *newState, float t0
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}
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return delta;
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}
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@ -1474,5 +1474,3 @@ If you have questions concerning this license or the applicable additional terms
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#define glMakeCurrent use_qglMakeCurrent
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#define glSwapBuffers use_qglSwapBuffers
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#define glGetProcAddressARB use_qglGetProcAddressARB
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