mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2025-02-24 04:31:41 +00:00
Fixed no_stamina disabling shield gauge
Commented out the no_stamina bit. Stamina in Rivensin is used for the energy shield and not running. If this was set in a map, the shield was disabled. Noticeable if playing some user made maps and Hell levels in vanilla campaign.
This commit is contained in:
parent
b651f9dc1d
commit
c793d85bcb
1 changed files with 1 additions and 1 deletions
|
@ -1632,7 +1632,7 @@ void idPlayer::Init( void ) {
|
||||||
}
|
}
|
||||||
// disable stamina on hell levels
|
// disable stamina on hell levels
|
||||||
if ( gameLocal.world && gameLocal.world->spawnArgs.GetBool( "no_stamina" ) ) {
|
if ( gameLocal.world && gameLocal.world->spawnArgs.GetBool( "no_stamina" ) ) {
|
||||||
pm_stamina.SetFloat( 0.0f );
|
//pm_stamina.SetFloat( 0.0f ); //revility 2020 stamina in Rivensin is used for energy shield gauge.
|
||||||
}
|
}
|
||||||
|
|
||||||
// stamina always initialized to maximum
|
// stamina always initialized to maximum
|
||||||
|
|
Loading…
Reference in a new issue