diff --git a/game/Player.cpp b/game/Player.cpp index 79bef03..2144f91 100644 --- a/game/Player.cpp +++ b/game/Player.cpp @@ -1632,7 +1632,7 @@ void idPlayer::Init( void ) { } // disable stamina on hell levels if ( gameLocal.world && gameLocal.world->spawnArgs.GetBool( "no_stamina" ) ) { - pm_stamina.SetFloat( 0.0f ); + //pm_stamina.SetFloat( 0.0f ); //revility 2020 stamina in Rivensin is used for energy shield gauge. } // stamina always initialized to maximum