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https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-28 15:22:27 +00:00
Change and fix when compiling debug builds with asserts, now disabled with '&& 0'
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parent
be7bac0455
commit
c511633116
8 changed files with 13 additions and 13 deletions
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@ -1665,7 +1665,7 @@ bool idEntity::StartSound( const char *soundName, const s_channelType channel, i
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// we should ALWAYS be playing sounds from the def.
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// hardcoded sounds MUST be avoided at all times because they won't get precached.
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#ifdef _DEBUG && 0
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#if defined(_DEBUG) && 0
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assert( idStr::Icmpn( soundName, "snd_", 4 ) == 0 );
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#endif
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@ -1815,7 +1815,7 @@ idItem::SetOwner
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================
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*/
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void idItem::SetOwner( idPlayer *_owner ) {
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#ifdef _DEBUG && 0
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#if defined(_DEBUG) && 0
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assert( !owner );
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#endif
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owner = _owner;
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@ -1836,7 +1836,7 @@ idItem::CallFunc
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bool idItem::CallFunc( char *funcName ) {
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const function_t *func = GetScriptFunction( (const char*) funcName );
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if ( !func ) {
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#ifdef _DEBUG && 0
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#if defined(_DEBUG) && 0
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assert( 0 );
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#endif
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gameLocal.Error( "Can't find function use' in object '%s'", scriptObject.GetTypeName() );
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@ -981,7 +981,7 @@ ID_INLINE bool TestHugeTranslation( trace_t &results, const idClipModel *mdl, co
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}
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gameLocal.Printf( " from (%.2f %.2f %.2f) to (%.2f %.2f %.2f)\n", start.x, start.y, start.z, end.x, end.y, end.z);
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#ifdef _DEBUG && 0
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#if defined(_DEBUG) && 0
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assert( 0 );
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#endif
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return true;
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@ -1206,7 +1206,7 @@ bool idClip::Motion( trace_t &results, const idVec3 &start, const idVec3 &end, c
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trace_t translationalTrace, rotationalTrace, trace;
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idRotation endRotation;
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const idTraceModel *trm;
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#ifdef _DEBUG && 0
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#if defined(_DEBUG) && 0
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assert( rotation.GetOrigin() == start );
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#endif
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if ( TestHugeTranslation( results, mdl, start, end, trmAxis ) ) {
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@ -230,7 +230,7 @@ ID_INLINE void idScriptVariable<type, etype, returnType>::LinkTo( idScriptObject
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template<class type, etype_t etype, class returnType>
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ID_INLINE idScriptVariable<type, etype, returnType> &idScriptVariable<type, etype, returnType>::operator=( const returnType &value ) {
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#ifdef _DEBUG && 0
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#if defined(_DEBUG) && 0
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// check if we attempt to access the object before it's been linked
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assert( data );
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#endif
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@ -817,7 +817,7 @@ idDynamicBlock<type> *idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::Re
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template<class type, int baseBlockSize, int minBlockSize>
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void idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::FreeInternal( idDynamicBlock<type> *block ) {
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#ifdef _DEBUG && 0
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#if defined(_DEBUG) && 0
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assert( block->node == NULL );
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#endif
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#ifdef DYNAMIC_BLOCK_ALLOC_CHECK
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@ -370,7 +370,7 @@ idHashIndex::SetGranularity
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================
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*/
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ID_INLINE void idHashIndex::SetGranularity( const int newGranularity ) {
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#ifdef _DEBUG && 0
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#if defined(_DEBUG) && 0
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assert( newGranularity > 0 );
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#endif
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granularity = newGranularity;
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@ -151,7 +151,7 @@ idList<type>::idList( int )
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*/
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template< class type >
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ID_INLINE idList<type>::idList( int newgranularity ) {
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#ifdef _DEBUG && 0
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#if defined(_DEBUG) && 0
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assert( newgranularity > 0 );
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#endif
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list = NULL;
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@ -312,7 +312,7 @@ template< class type >
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ID_INLINE void idList<type>::SetGranularity( int newgranularity ) {
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int newsize;
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#ifdef _DEBUG && 0
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#if defined(_DEBUG) && 0
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assert( newgranularity > 0 );
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#endif
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granularity = newgranularity;
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@ -420,7 +420,7 @@ ID_INLINE void idList<type>::Resize( int newsize, int newgranularity ) {
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type *temp;
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int i;
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#ifdef _DEBUG && 0
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#if defined(_DEBUG) && 0
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assert( newsize >= 0 );
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assert( newgranularity > 0 );
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@ -596,7 +596,7 @@ Release builds do no range checking.
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*/
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template< class type >
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ID_INLINE type &idList<type>::operator[]( int index ) {
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#ifdef _DEBUG && 0
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#if defined(_DEBUG) && 0
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assert( index >= 0 );
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assert( index < num );
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#endif
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@ -154,7 +154,7 @@ ID_INLINE void idStrPool::FreeString( const idPoolStr *poolStr ) {
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}
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}
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}
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#ifdef _DEBUG && 0
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#if defined(_DEBUG) && 0
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assert( i != -1 );
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assert( pool[i] == poolStr );
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#endif
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