Don't use any idAudioHardware implementations

OpenAL for everyone.
This commit is contained in:
dhewg 2011-12-14 17:16:30 +01:00 committed by Daniel Gibson
parent c1d67445c3
commit bdc063379f

View file

@ -290,11 +290,6 @@ public:
// shutdown routine
virtual void Shutdown( void ) = 0;
// call ClearBuffer if there is a chance that the AsyncUpdate won't get called
// for 20+ msec, which would cause a stuttering repeat of the current
// buffer contents
virtual void ClearBuffer( void ) = 0;
// sound is attached to the window, and must be recreated when the window is changed
virtual bool InitHW( void ) = 0;
virtual bool ShutdownHW( void ) = 0;