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Don't use any idAudioHardware implementations
OpenAL for everyone.
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@ -290,11 +290,6 @@ public:
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// shutdown routine
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virtual void Shutdown( void ) = 0;
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// call ClearBuffer if there is a chance that the AsyncUpdate won't get called
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// for 20+ msec, which would cause a stuttering repeat of the current
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// buffer contents
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virtual void ClearBuffer( void ) = 0;
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// sound is attached to the window, and must be recreated when the window is changed
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virtual bool InitHW( void ) = 0;
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virtual bool ShutdownHW( void ) = 0;
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