Split Game_local.h

New header GameBase.h with all the defines from Game_local.h and
gameError() to reduce header dependencies.
This commit is contained in:
dhewg 2011-12-18 22:11:29 +01:00 committed by Daniel Gibson
parent c63e63b234
commit b96309c22b
4 changed files with 162 additions and 91 deletions

81
d3xp/GameBase.h Normal file
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@ -0,0 +1,81 @@
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __GAMEBASE_H__
#define __GAMEBASE_H__
// default scripts
#define SCRIPT_DEFAULTDEFS "script/doom_defs.script"
#define SCRIPT_DEFAULT "script/doom_main.script"
#define SCRIPT_DEFAULTFUNC "doom_main"
#define TIME_GROUP1 0
#define TIME_GROUP2 1
#define LAGO_IMG_WIDTH 64
#define LAGO_IMG_HEIGHT 64
#define LAGO_WIDTH 64
#define LAGO_HEIGHT 44
#define LAGO_MATERIAL "textures/sfx/lagometer"
#define LAGO_IMAGE "textures/sfx/lagometer.tga"
// if set to 1 the server sends the client PVS with snapshots and the client compares against what it sees
#ifndef ASYNC_WRITE_PVS
#define ASYNC_WRITE_PVS 0
#endif
// the "gameversion" client command will print this plus compile date
#define GAME_VERSION "baseDOOM-1"
#define MAX_CLIENTS 32
#define GENTITYNUM_BITS 12
#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
#define ENTITYNUM_NONE (MAX_GENTITIES-1)
#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
#define MAX_GAME_MESSAGE_SIZE 8192
#define MAX_ENTITY_STATE_SIZE 512
#define ENTITY_PVS_SIZE ((MAX_GENTITIES+31)>>5)
// content masks
#define MASK_ALL (-1)
#define MASK_SOLID (CONTENTS_SOLID)
#define MASK_MONSTERSOLID (CONTENTS_SOLID|CONTENTS_MONSTERCLIP|CONTENTS_BODY)
#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY)
#define MASK_DEADSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP)
#define MASK_WATER (CONTENTS_WATER)
#define MASK_OPAQUE (CONTENTS_OPAQUE)
#define MASK_SHOT_RENDERMODEL (CONTENTS_SOLID|CONTENTS_RENDERMODEL)
#define MASK_SHOT_BOUNDINGBOX (CONTENTS_SOLID|CONTENTS_BODY)
#define DEFAULT_GRAVITY_STRING "1066"
extern void gameError( const char *fmt, ... );
#endif

View file

@ -29,13 +29,7 @@ If you have questions concerning this license or the applicable additional terms
#ifndef __GAME_LOCAL_H__
#define __GAME_LOCAL_H__
// default scripts
#define SCRIPT_DEFAULTDEFS "script/doom_defs.script"
#define SCRIPT_DEFAULT "script/doom_main.script"
#define SCRIPT_DEFAULTFUNC "doom_main"
#define TIME_GROUP1 0
#define TIME_GROUP2 1
#include "GameBase.h"
/*
===============================================================================
@ -45,18 +39,6 @@ If you have questions concerning this license or the applicable additional terms
===============================================================================
*/
#define LAGO_IMG_WIDTH 64
#define LAGO_IMG_HEIGHT 64
#define LAGO_WIDTH 64
#define LAGO_HEIGHT 44
#define LAGO_MATERIAL "textures/sfx/lagometer"
#define LAGO_IMAGE "textures/sfx/lagometer.tga"
// if set to 1 the server sends the client PVS with snapshots and the client compares against what it sees
#ifndef ASYNC_WRITE_PVS
#define ASYNC_WRITE_PVS 0
#endif
#ifdef ID_DEBUG_UNINITIALIZED_MEMORY
// This is real evil but allows the code to inspect arbitrary class variables.
#define private public
@ -66,9 +48,6 @@ If you have questions concerning this license or the applicable additional terms
extern idRenderWorld * gameRenderWorld;
extern idSoundWorld * gameSoundWorld;
// the "gameversion" client command will print this plus compile date
#define GAME_VERSION "baseDOOM-1"
// classes used by idGameLocal
class idEntity;
class idActor;
@ -86,17 +65,8 @@ class idThread;
class idEditEntities;
class idLocationEntity;
#define MAX_CLIENTS 32
#define GENTITYNUM_BITS 12
#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
#define ENTITYNUM_NONE (MAX_GENTITIES-1)
#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
//============================================================================
void gameError( const char *fmt, ... );
#include "gamesys/Event.h"
#include "gamesys/Class.h"
#include "gamesys/SysCvar.h"
@ -118,10 +88,6 @@ void gameError( const char *fmt, ... );
//============================================================================
#define MAX_GAME_MESSAGE_SIZE 8192
#define MAX_ENTITY_STATE_SIZE 512
#define ENTITY_PVS_SIZE ((MAX_GENTITIES+31)>>5)
extern const int NUM_RENDER_PORTAL_BITS;
typedef struct entityState_s {
@ -739,18 +705,6 @@ typedef enum {
SND_CHANNEL_DAMAGE
} gameSoundChannel_t;
// content masks
#define MASK_ALL (-1)
#define MASK_SOLID (CONTENTS_SOLID)
#define MASK_MONSTERSOLID (CONTENTS_SOLID|CONTENTS_MONSTERCLIP|CONTENTS_BODY)
#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY)
#define MASK_DEADSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP)
#define MASK_WATER (CONTENTS_WATER)
#define MASK_OPAQUE (CONTENTS_OPAQUE)
#define MASK_SHOT_RENDERMODEL (CONTENTS_SOLID|CONTENTS_RENDERMODEL)
#define MASK_SHOT_BOUNDINGBOX (CONTENTS_SOLID|CONTENTS_BODY)
#define DEFAULT_GRAVITY_STRING "1066"
extern const float DEFAULT_GRAVITY;
extern const idVec3 DEFAULT_GRAVITY_VEC3;
extern const int CINEMATIC_SKIP_DELAY;

78
game/GameBase.h Normal file
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@ -0,0 +1,78 @@
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __GAMEBASE_H__
#define __GAMEBASE_H__
// default scripts
#define SCRIPT_DEFAULTDEFS "script/doom_defs.script"
#define SCRIPT_DEFAULT "script/doom_main.script"
#define SCRIPT_DEFAULTFUNC "doom_main"
#define LAGO_IMG_WIDTH 64
#define LAGO_IMG_HEIGHT 64
#define LAGO_WIDTH 64
#define LAGO_HEIGHT 44
#define LAGO_MATERIAL "textures/sfx/lagometer"
#define LAGO_IMAGE "textures/sfx/lagometer.tga"
// if set to 1 the server sends the client PVS with snapshots and the client compares against what it sees
#ifndef ASYNC_WRITE_PVS
#define ASYNC_WRITE_PVS 0
#endif
// the "gameversion" client command will print this plus compile date
#define GAME_VERSION "baseDOOM-1"
#define MAX_CLIENTS 32
#define GENTITYNUM_BITS 12
#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
#define ENTITYNUM_NONE (MAX_GENTITIES-1)
#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
#define MAX_GAME_MESSAGE_SIZE 8192
#define MAX_ENTITY_STATE_SIZE 512
#define ENTITY_PVS_SIZE ((MAX_GENTITIES+31)>>5)
// content masks
#define MASK_ALL (-1)
#define MASK_SOLID (CONTENTS_SOLID)
#define MASK_MONSTERSOLID (CONTENTS_SOLID|CONTENTS_MONSTERCLIP|CONTENTS_BODY)
#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY)
#define MASK_DEADSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP)
#define MASK_WATER (CONTENTS_WATER)
#define MASK_OPAQUE (CONTENTS_OPAQUE)
#define MASK_SHOT_RENDERMODEL (CONTENTS_SOLID|CONTENTS_RENDERMODEL)
#define MASK_SHOT_BOUNDINGBOX (CONTENTS_SOLID|CONTENTS_BODY)
#define DEFAULT_GRAVITY_STRING "1066"
extern void gameError( const char *fmt, ... );
#endif

View file

@ -29,10 +29,8 @@ If you have questions concerning this license or the applicable additional terms
#ifndef __GAME_LOCAL_H__
#define __GAME_LOCAL_H__
// default scripts
#define SCRIPT_DEFAULTDEFS "script/doom_defs.script"
#define SCRIPT_DEFAULT "script/doom_main.script"
#define SCRIPT_DEFAULTFUNC "doom_main"
#include "GameBase.h"
/*
===============================================================================
@ -41,18 +39,6 @@ If you have questions concerning this license or the applicable additional terms
===============================================================================
*/
#define LAGO_IMG_WIDTH 64
#define LAGO_IMG_HEIGHT 64
#define LAGO_WIDTH 64
#define LAGO_HEIGHT 44
#define LAGO_MATERIAL "textures/sfx/lagometer"
#define LAGO_IMAGE "textures/sfx/lagometer.tga"
// if set to 1 the server sends the client PVS with snapshots and the client compares against what it sees
#ifndef ASYNC_WRITE_PVS
#define ASYNC_WRITE_PVS 0
#endif
#ifdef ID_DEBUG_UNINITIALIZED_MEMORY
// This is real evil but allows the code to inspect arbitrary class variables.
#define private public
@ -62,9 +48,6 @@ If you have questions concerning this license or the applicable additional terms
extern idRenderWorld * gameRenderWorld;
extern idSoundWorld * gameSoundWorld;
// the "gameversion" client command will print this plus compile date
#define GAME_VERSION "baseDOOM-1"
// classes used by idGameLocal
class idEntity;
class idActor;
@ -82,17 +65,8 @@ class idThread;
class idEditEntities;
class idLocationEntity;
#define MAX_CLIENTS 32
#define GENTITYNUM_BITS 12
#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
#define ENTITYNUM_NONE (MAX_GENTITIES-1)
#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
//============================================================================
void gameError( const char *fmt, ... );
#include "gamesys/Event.h"
#include "gamesys/Class.h"
#include "gamesys/SysCvar.h"
@ -114,10 +88,6 @@ void gameError( const char *fmt, ... );
//============================================================================
#define MAX_GAME_MESSAGE_SIZE 8192
#define MAX_ENTITY_STATE_SIZE 512
#define ENTITY_PVS_SIZE ((MAX_GENTITIES+31)>>5)
extern const int NUM_RENDER_PORTAL_BITS;
typedef struct entityState_s {
@ -676,18 +646,6 @@ typedef enum {
SND_CHANNEL_DAMAGE
} gameSoundChannel_t;
// content masks
#define MASK_ALL (-1)
#define MASK_SOLID (CONTENTS_SOLID)
#define MASK_MONSTERSOLID (CONTENTS_SOLID|CONTENTS_MONSTERCLIP|CONTENTS_BODY)
#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY)
#define MASK_DEADSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP)
#define MASK_WATER (CONTENTS_WATER)
#define MASK_OPAQUE (CONTENTS_OPAQUE)
#define MASK_SHOT_RENDERMODEL (CONTENTS_SOLID|CONTENTS_RENDERMODEL)
#define MASK_SHOT_BOUNDINGBOX (CONTENTS_SOLID|CONTENTS_BODY)
#define DEFAULT_GRAVITY_STRING "1066"
extern const float DEFAULT_GRAVITY;
extern const idVec3 DEFAULT_GRAVITY_VEC3;
extern const int CINEMATIC_SKIP_DELAY;