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Remove usage of C++11 nullptr
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2 changed files with 2 additions and 2 deletions
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@ -1637,7 +1637,7 @@ void idPhysics_Player::Restore( idRestoreGame *savefile ) {
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* Resetting the axis to mat3_identity when restoring a savegame works around that issue
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* Resetting the axis to mat3_identity when restoring a savegame works around that issue
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* and makes sure players can go on playing if their savegame was "corrupted" by saving
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* and makes sure players can go on playing if their savegame was "corrupted" by saving
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* while idPush was active. See https://github.com/dhewm/dhewm3/issues/328 for more details */
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* while idPush was active. See https://github.com/dhewm/dhewm3/issues/328 for more details */
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if ( clipModel != nullptr ) {
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if ( clipModel != NULL ) {
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clipModel->SetPosition( clipModel->GetOrigin(), mat3_identity );
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clipModel->SetPosition( clipModel->GetOrigin(), mat3_identity );
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}
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}
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}
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}
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@ -1637,7 +1637,7 @@ void idPhysics_Player::Restore( idRestoreGame *savefile ) {
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* Resetting the axis to mat3_identity when restoring a savegame works around that issue
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* Resetting the axis to mat3_identity when restoring a savegame works around that issue
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* and makes sure players can go on playing if their savegame was "corrupted" by saving
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* and makes sure players can go on playing if their savegame was "corrupted" by saving
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* while idPush was active. See https://github.com/dhewm/dhewm3/issues/328 for more details */
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* while idPush was active. See https://github.com/dhewm/dhewm3/issues/328 for more details */
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if ( clipModel != nullptr ) {
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if ( clipModel != NULL ) {
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clipModel->SetPosition( clipModel->GetOrigin(), mat3_identity );
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clipModel->SetPosition( clipModel->GetOrigin(), mat3_identity );
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}
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}
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}
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}
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