Get rid of Sys_GetClockticks() and Sys_ClockTicksPerSecond()

Now unused.
This commit is contained in:
dhewg 2011-12-21 17:00:56 +01:00 committed by Daniel Gibson
parent 79ad74d779
commit a9e31c4225

View file

@ -151,10 +151,6 @@ void Sys_Sleep( int msec );
// any game related timing information should come from event timestamps // any game related timing information should come from event timestamps
unsigned int Sys_Milliseconds( void ); unsigned int Sys_Milliseconds( void );
// for accurate performance testing
double Sys_GetClockTicks( void );
double Sys_ClockTicksPerSecond( void );
// returns a selection of the CPUID_* flags // returns a selection of the CPUID_* flags
int Sys_GetProcessorId( void ); int Sys_GetProcessorId( void );
const char * Sys_GetProcessorString( void ); const char * Sys_GetProcessorString( void );
@ -414,8 +410,6 @@ public:
virtual void DebugVPrintf( const char *fmt, va_list arg ) = 0; virtual void DebugVPrintf( const char *fmt, va_list arg ) = 0;
virtual unsigned int GetMilliseconds( void ) = 0; virtual unsigned int GetMilliseconds( void ) = 0;
virtual double GetClockTicks( void ) = 0;
virtual double ClockTicksPerSecond( void ) = 0;
virtual int GetProcessorId( void ) = 0; virtual int GetProcessorId( void ) = 0;
virtual const char * GetProcessorString( void ) = 0; virtual const char * GetProcessorString( void ) = 0;
virtual const char * FPU_GetState( void ) = 0; virtual const char * FPU_GetState( void ) = 0;