From a9e31c422585a2f547a8909a4050713f4b743f1c Mon Sep 17 00:00:00 2001 From: dhewg Date: Wed, 21 Dec 2011 17:00:56 +0100 Subject: [PATCH] Get rid of Sys_GetClockticks() and Sys_ClockTicksPerSecond() Now unused. --- sys/sys_public.h | 6 ------ 1 file changed, 6 deletions(-) diff --git a/sys/sys_public.h b/sys/sys_public.h index 026641a..1a07031 100644 --- a/sys/sys_public.h +++ b/sys/sys_public.h @@ -151,10 +151,6 @@ void Sys_Sleep( int msec ); // any game related timing information should come from event timestamps unsigned int Sys_Milliseconds( void ); -// for accurate performance testing -double Sys_GetClockTicks( void ); -double Sys_ClockTicksPerSecond( void ); - // returns a selection of the CPUID_* flags int Sys_GetProcessorId( void ); const char * Sys_GetProcessorString( void ); @@ -414,8 +410,6 @@ public: virtual void DebugVPrintf( const char *fmt, va_list arg ) = 0; virtual unsigned int GetMilliseconds( void ) = 0; - virtual double GetClockTicks( void ) = 0; - virtual double ClockTicksPerSecond( void ) = 0; virtual int GetProcessorId( void ) = 0; virtual const char * GetProcessorString( void ) = 0; virtual const char * FPU_GetState( void ) = 0;