mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-23 13:02:18 +00:00
CMake integration of Sikkmod, changes to code to make it compile
no idea if it works, but it builds :-p
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parent
2bb7f6ae3d
commit
a8e0cda873
16 changed files with 56 additions and 21 deletions
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@ -2,11 +2,11 @@ cmake_minimum_required(VERSION 2.8...3.22 FATAL_ERROR)
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project(dhewm3sdk)
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option(BASE "Build the base (game/) game code" ON)
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set(BASE_NAME "base" CACHE STRING "Name of the mod built from game/ (will result in \${BASE_NAME}.dll)")
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set(BASE_NAME "sikkmod" CACHE STRING "Name of the mod built from game/ (will result in \${BASE_NAME}.dll)")
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set(BASE_DEFS "GAME_DLL" CACHE STRING "Compiler definitions for the mod built from game/")
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option(D3XP "Build the d3xp/ game code" ON)
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set(D3XP_NAME "d3xp" CACHE STRING "Name of the mod built from d3xp/ (will result in \${D3XP_NAME}.dll)")
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set(D3XP_NAME "sikkmodd3xp" CACHE STRING "Name of the mod built from d3xp/ (will result in \${D3XP_NAME}.dll)")
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set(D3XP_DEFS "GAME_DLL;_D3XP;CTF" CACHE STRING "Compiler definitions for the mod built from d3xp/")
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option(ONATIVE "Optimize for the host CPU" OFF)
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@ -20,12 +20,18 @@ set(src_game_mod
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# add additional .cpp files of your mod in game/
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# (that you added to the ones already existant in the SDK/in dhewm3)
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# like "game/MyFile.cpp" (without quotes, one file per line)
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game/Grab.h
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game/Grab.cpp
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game/physics/Force_Grab.h
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game/physics/Force_Grab.cpp
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)
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set(src_d3xp_mod
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# add additional .cpp files of your mod in d3xp/
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# (that you added to the ones already existant in the SDK/in dhewm3)
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# like "d3xp/MyFile.cpp" (without quotes, one file per line)
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d3xp/Grab.h
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d3xp/Grab.cpp
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)
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@ -1,10 +1,10 @@
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// sikk---> Object Manipulation
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "Game_local.h"
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#include "Grab.h"
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#include "Misc.h"
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#include "Player.h"
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#include "gamesys/SysCvar.h"
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#define MAX_DRAG_TRACE_DISTANCE 80.0f
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#define TRACE_BOUNDS_SIZE 3.0f
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10
d3xp/Grab.h
10
d3xp/Grab.h
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@ -8,6 +8,12 @@
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===============================================================================
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*/
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#ifndef _Grab_h_defined
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#define _Grab_h_defined
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#include "Entity.h"
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#include "physics/Force_Grab.h"
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class idGrabEntity : public idEntity {
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public:
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CLASS_PROTOTYPE( idGrabEntity );
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@ -23,7 +29,7 @@ public:
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idEntity * GetGrabEntity( void ) const { return dragEnt.GetEntity(); }
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int GetThrownTime( void ) const { return lastThrownTime; }
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int SetThrownTime( int time ) { lastThrownTime = time; }
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void SetThrownTime( int time ) { lastThrownTime = time; }
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private:
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idEntityPtr<idEntity> dragEnt; // entity being dragged
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@ -41,3 +47,5 @@ private:
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};
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// <---sikk
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#endif // _Grab_h_defined
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@ -40,6 +40,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "Camera.h"
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#include "Fx.h"
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#include "Misc.h"
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#include "Moveable.h"
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const int ASYNC_PLAYER_INV_AMMO_BITS = idMath::BitsForInteger( 999 ); // 9 bits to cover the range [0, 999]
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const int ASYNC_PLAYER_INV_CLIP_BITS = -7; // -7 bits to cover the range [-1, 60]
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@ -38,6 +38,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "Projectile.h"
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#include "PlayerIcon.h"
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#include "GameEdit.h"
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#include "Grab.h" // for sikkmod
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class idAI;
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class idFuncMountedObject;
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@ -35,6 +35,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "Fx.h"
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#include "SmokeParticles.h"
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#include "Misc.h"
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#include "WorldSpawn.h"
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#include "ai/AI.h"
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@ -317,8 +317,8 @@ public:
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// sikk---> Portal Sky Box
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idEntityPtr<idEntity> portalSkyEnt;
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bool portalSkyActive;
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void idGameLocal::SetPortalSkyEnt( idEntity *ent ) { portalSkyEnt = ent; }
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bool idGameLocal::IsPortalSkyAcive( void ) { return portalSkyActive; }
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void SetPortalSkyEnt( idEntity *ent ) { portalSkyEnt = ent; }
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bool IsPortalSkyAcive( void ) { return portalSkyActive; }
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pvsHandle_t GetPlayerPVS( void ) { return playerPVS; };
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// <---sikk
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@ -684,6 +684,8 @@ extern const float DEFAULT_GRAVITY;
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extern const idVec3 DEFAULT_GRAVITY_VEC3;
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extern const int CINEMATIC_SKIP_DELAY;
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#include "Entity.h"
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#endif /* !__GAME_LOCAL_H__ */
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#if 0 // TODO: DG: ???
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@ -1,10 +1,11 @@
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// sikk---> Object Manipulation
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "Game_local.h"
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#include "Grab.h"
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#include "Misc.h"
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#include "Player.h"
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#include "gamesys/SysCvar.h"
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#define MAX_DRAG_TRACE_DISTANCE 80.0f
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#define TRACE_BOUNDS_SIZE 3.0f
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@ -8,6 +8,11 @@
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===============================================================================
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*/
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#ifndef _Grab_h_defined
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#define _Grab_h_defined
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#include "physics/Force_Grab.h"
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class idGrabEntity : public idEntity {
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public:
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CLASS_PROTOTYPE( idGrabEntity );
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@ -23,7 +28,7 @@ public:
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idEntity * GetGrabEntity( void ) const { return dragEnt.GetEntity(); }
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int GetThrownTime( void ) const { return lastThrownTime; }
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int SetThrownTime( int time ) { lastThrownTime = time; }
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void SetThrownTime( int time ) { lastThrownTime = time; }
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private:
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idEntityPtr<idEntity> dragEnt; // entity being dragged
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@ -41,3 +46,5 @@ private:
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};
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// <---sikk
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#endif // _Grab_h_defined
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@ -40,6 +40,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "Camera.h"
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#include "Fx.h"
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#include "Misc.h"
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#include "Moveable.h"
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const int ASYNC_PLAYER_INV_AMMO_BITS = idMath::BitsForInteger( 999 ); // 9 bits to cover the range [0, 999]
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const int ASYNC_PLAYER_INV_CLIP_BITS = -7; // -7 bits to cover the range [-1, 60]
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@ -38,6 +38,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "Projectile.h"
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#include "PlayerIcon.h"
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#include "GameEdit.h"
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#include "Grab.h" // for sikkmod
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class idAI;
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@ -921,7 +921,9 @@ void idProjectile::Explode( const trace_t &collision, idEntity *ignore ) {
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}
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// sikk---> Entities hit directly by a projectile will no longer be ignored by splash damage
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// PostEventSec( &EV_RadiusDamage, delay, ignore );
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PostEventSec( &EV_RadiusDamage, delay, NULL );
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//PostEventSec( &EV_RadiusDamage, delay, NULL );
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// DG: the previous line didn't compile, I hope this is equivalent to the original intention
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PostEventSec( &EV_RadiusDamage, delay );
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} else {
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// Event_RadiusDamage( ignore );
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Event_RadiusDamage( NULL );
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@ -33,6 +33,8 @@ If you have questions concerning this license or the applicable additional terms
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#include "Moveable.h"
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#include "SmokeParticles.h"
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#include "WorldSpawn.h"
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#include "ai/AI.h"
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static const char *moveCommandString[ NUM_MOVE_COMMANDS ] = {
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@ -1,8 +1,6 @@
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// sikk---> Object Manipulation
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "Force_Grab.h"
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#include "../Game_local.h"
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CLASS_DECLARATION( idForce, idForce_Grab )
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@ -3,6 +3,8 @@
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#ifndef __FORCE_GRAB_H__
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#define __FORCE_GRAB_H__
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#include "physics/Force.h"
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/*
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===============================================================================
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@ -29,6 +29,8 @@ If you have questions concerning this license or the applicable additional terms
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#ifndef __LIB_H__
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#define __LIB_H__
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#include "sys/platform.h" // dword
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/*
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===============================================================================
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