Fix music volume: Also collect s_music speakers when loading savegame

fixes https://github.com/dhewm/dhewm3/issues/288
This commit is contained in:
Daniel Gibson 2021-01-17 06:35:27 +01:00
parent 5070b8c7ec
commit 9f36bb4217

View file

@ -97,6 +97,10 @@ void idSound::Restore( idRestoreGame *savefile ) {
savefile->ReadVec3( shakeTranslate );
savefile->ReadAngles( shakeRotate );
savefile->ReadInt( playingUntilTime );
if ( spawnArgs.GetBool( "s_music" ) ) { //SnoopJeDi/DG
gameLocal.musicSpeakers.Append( entityNumber );
}
}
/*