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make Classic Doom 3 build
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3 changed files with 4 additions and 2 deletions
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@ -46,6 +46,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "WorldSpawn.h"
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#include "Misc.h"
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#include "Trigger.h"
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#include "Sound.h"
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#include "Game_local.h"
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@ -278,7 +278,7 @@ void idItem::Spawn( void ) {
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const char *kv;
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kv = spawnArgs.GetString( "inv_name", "" );
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if ( kv != "" ) { // SnoopJeDi - Only if it's something good to eat!
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if ( idStr::strcmp(kv, "") != 0 ) { // SnoopJeDi - Only if it's something good to eat!
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gameLocal.items++;
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}
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@ -5772,7 +5772,8 @@ void idPlayer::PerformImpulse( int impulse ) {
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}
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break;
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}
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case IMPULSE_30: { // SnoopJeDi - At the request of many.
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// FIXME: was IMPULSE_30, but that needs to be in framework/UsercmdGen.h .. which is not per mod.
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case 30: { // SnoopJeDi - At the request of many.
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ToggleStatsDebug();
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break;
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}
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