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Get rid of GetCardCaps()
Useless now.
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@ -243,7 +243,6 @@ public:
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// to use the default tga loading code without having dimmed down areas in many places
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virtual void CaptureRenderToFile( const char *fileName, bool fixAlpha = false ) = 0;
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virtual void UnCrop() = 0;
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virtual void GetCardCaps( bool &oldCard, bool &nv10or20 ) = 0;
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// the image has to be already loaded ( most straightforward way would be through a FindMaterial )
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// texture filter / mipmapping / repeat won't be modified by the upload
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