diff --git a/renderer/RenderSystem.h b/renderer/RenderSystem.h index 3c77777..ef3a183 100644 --- a/renderer/RenderSystem.h +++ b/renderer/RenderSystem.h @@ -243,7 +243,6 @@ public: // to use the default tga loading code without having dimmed down areas in many places virtual void CaptureRenderToFile( const char *fileName, bool fixAlpha = false ) = 0; virtual void UnCrop() = 0; - virtual void GetCardCaps( bool &oldCard, bool &nv10or20 ) = 0; // the image has to be already loaded ( most straightforward way would be through a FindMaterial ) // texture filter / mipmapping / repeat won't be modified by the upload