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Implement saving and restoring of event strings
Required for events with string arguments. On debug builds an assert() is triggered when trying to save such an event, while events could not be properly restored in any build. This happens when going from map delta4 to hell1 and the autosave feature kicks in. The trigger event 'selectWeapon' with the string argument 'weapon_fists' is in the event queue. With the binary from id a warning is issued: WARNING: player1 is not carrying weapon '' so the bug exists in there too, just that its a release build and doesn't abort(). I also managed to trigger this while saving shortly after activating an elevator switch.
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2 changed files with 26 additions and 0 deletions
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@ -755,6 +755,7 @@ void idEvent::Save( idSaveGame *savefile ) {
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byte *dataPtr;
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bool validTrace;
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const char *format;
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idStr s;
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savefile->WriteInt( EventQueue.Num() );
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@ -783,6 +784,12 @@ void idEvent::Save( idSaveGame *savefile ) {
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savefile->WriteVec3( *reinterpret_cast<idVec3 *>( dataPtr ) );
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size += sizeof( idVec3 );
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break;
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case D_EVENT_STRING :
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s.Clear();
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s.Append(reinterpret_cast<char *>(dataPtr), MAX_STRING_LEN);
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savefile->WriteString(s);
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size += MAX_STRING_LEN;
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break;
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case D_EVENT_TRACE :
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validTrace = *reinterpret_cast<bool *>( dataPtr );
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savefile->WriteBool( validTrace );
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@ -836,6 +843,7 @@ void idEvent::Restore( idRestoreGame *savefile ) {
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byte *dataPtr;
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idEvent *event;
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const char *format;
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idStr s;
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savefile->ReadInt( num );
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@ -892,6 +900,11 @@ void idEvent::Restore( idRestoreGame *savefile ) {
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savefile->ReadVec3( *reinterpret_cast<idVec3 *>( dataPtr ) );
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size += sizeof( idVec3 );
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break;
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case D_EVENT_STRING :
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savefile->ReadString(s);
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idStr::Copynz(reinterpret_cast<char *>(dataPtr), s, MAX_STRING_LEN);
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size += MAX_STRING_LEN;
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break;
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case D_EVENT_TRACE :
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savefile->ReadBool( *reinterpret_cast<bool *>( dataPtr ) );
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size += sizeof( bool );
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@ -621,6 +621,7 @@ void idEvent::Save( idSaveGame *savefile ) {
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byte *dataPtr;
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bool validTrace;
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const char *format;
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idStr s;
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savefile->WriteInt( EventQueue.Num() );
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@ -649,6 +650,12 @@ void idEvent::Save( idSaveGame *savefile ) {
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savefile->WriteVec3( *reinterpret_cast<idVec3 *>( dataPtr ) );
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size += sizeof( idVec3 );
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break;
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case D_EVENT_STRING :
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s.Clear();
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s.Append(reinterpret_cast<char *>(dataPtr), MAX_STRING_LEN);
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savefile->WriteString(s);
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size += MAX_STRING_LEN;
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break;
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case D_EVENT_TRACE :
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validTrace = *reinterpret_cast<bool *>( dataPtr );
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savefile->WriteBool( validTrace );
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@ -685,6 +692,7 @@ void idEvent::Restore( idRestoreGame *savefile ) {
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byte *dataPtr;
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idEvent *event;
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const char *format;
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idStr s;
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savefile->ReadInt( num );
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@ -741,6 +749,11 @@ void idEvent::Restore( idRestoreGame *savefile ) {
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savefile->ReadVec3( *reinterpret_cast<idVec3 *>( dataPtr ) );
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size += sizeof( idVec3 );
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break;
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case D_EVENT_STRING :
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savefile->ReadString(s);
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idStr::Copynz(reinterpret_cast<char *>(dataPtr), s, MAX_STRING_LEN);
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size += MAX_STRING_LEN;
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break;
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case D_EVENT_TRACE :
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savefile->ReadBool( *reinterpret_cast<bool *>( dataPtr ) );
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size += sizeof( bool );
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