Port Sys_Sleep() to SDL

This commit is contained in:
dhewg 2011-12-21 14:13:16 +01:00 committed by Daniel Gibson
parent f1a7b426fe
commit 9101f2e5a0

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@ -143,11 +143,8 @@ void Sys_Printf( const char *msg, ... )id_attribute((format(printf,1,2)));
void Sys_DebugPrintf( const char *fmt, ... )id_attribute((format(printf,1,2))); void Sys_DebugPrintf( const char *fmt, ... )id_attribute((format(printf,1,2)));
void Sys_DebugVPrintf( const char *fmt, va_list arg ); void Sys_DebugVPrintf( const char *fmt, va_list arg );
// a decent minimum sleep time to avoid going below the process scheduler speeds
#define SYS_MINSLEEP 20
// allow game to yield CPU time // allow game to yield CPU time
// NOTE: due to SYS_MINSLEEP this is very bad portability karma, and should be completely removed // NOTE: due to SDL_TIMESLICE this is very bad portability karma, and should be completely removed
void Sys_Sleep( int msec ); void Sys_Sleep( int msec );
// Sys_Milliseconds should only be used for profiling purposes, // Sys_Milliseconds should only be used for profiling purposes,