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Rename combatcodinginfo.txt to Rivensin combat codinginfo.txt
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@ -363,4 +363,4 @@ anim ruinblade_combo_1 todo.md5anim{ //to do: create a proper anim
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frame 20 object_call stopWeaponAutoMeleeAny //end attack 2
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frame 20 object_call stopWeaponAutoMeleeAny //end attack 2
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}
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}
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No need to reset damage multiplier or pain anim type because they work only while a combo is performed.
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No need to reset damage multiplier or pain anim type because they work only while a combo is performed.
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