From 8fd09391d1b46d6194779866d0d7d4645d1ba958 Mon Sep 17 00:00:00 2001 From: revility <32818302+revility@users.noreply.github.com> Date: Wed, 3 Oct 2018 07:21:05 -0400 Subject: [PATCH] Rename combatcodinginfo.txt to Rivensin combat codinginfo.txt --- .../{combatcodinginfo.txt => Rivensin combat codinginfo.txt} | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) rename documents/{combatcodinginfo.txt => Rivensin combat codinginfo.txt} (97%) diff --git a/documents/combatcodinginfo.txt b/documents/Rivensin combat codinginfo.txt similarity index 97% rename from documents/combatcodinginfo.txt rename to documents/Rivensin combat codinginfo.txt index 6bc53dd..22721cc 100644 --- a/documents/combatcodinginfo.txt +++ b/documents/Rivensin combat codinginfo.txt @@ -363,4 +363,4 @@ anim ruinblade_combo_1 todo.md5anim{ //to do: create a proper anim frame 20 object_call stopWeaponAutoMeleeAny //end attack 2 } -No need to reset damage multiplier or pain anim type because they work only while a combo is performed. \ No newline at end of file +No need to reset damage multiplier or pain anim type because they work only while a combo is performed.