From 8d0cbcc054a36a095adef5f1e7f46c616821d15a Mon Sep 17 00:00:00 2001 From: revility <32818302+revility@users.noreply.github.com> Date: Sat, 30 May 2020 22:01:11 -0400 Subject: [PATCH] weapons may cast shadows now Player weapons can now cast shadows. Materials might need to be updated as well to fully work. --- game/Weapon.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/game/Weapon.cpp b/game/Weapon.cpp index 5f3bbf4..5521b57 100644 --- a/game/Weapon.cpp +++ b/game/Weapon.cpp @@ -921,8 +921,9 @@ void idWeapon::Clear( void ) { memset( &renderEntity, 0, sizeof( renderEntity ) ); renderEntity.entityNum = entityNumber; - renderEntity.noShadow = true; - renderEntity.noSelfShadow = true; +//rev 2020 enable weapons to cast shadows + renderEntity.noShadow = false; //true; + renderEntity.noSelfShadow = false; //true; renderEntity.customSkin = NULL; // set default shader parms