diff --git a/game/Actor.cpp b/game/Actor.cpp index 2a9a46f..e5b8813 100644 --- a/game/Actor.cpp +++ b/game/Actor.cpp @@ -2400,7 +2400,7 @@ void idActor::Damage( idEntity *inflictor, idEntity *attacker, const idVec3 &dir thread->Start(); //don't apply impulse - nextImpulse = gameLocal.time + 10; + nextImpulse = gameLocal.time; // was + 10 commented out 2018 revility. Was causing frozen head shots. } } }