Use SDL GLimp and input implementations on OSX

This commit is contained in:
dhewg 2011-12-31 16:38:45 +01:00 committed by Daniel Gibson
parent 0993ec8760
commit 8473a83ae9

View file

@ -624,6 +624,7 @@ if (APPLE)
set(src_sys_base
sys/cpu.cpp
sys/threads.cpp
sys/events.cpp
sys/sys_local.cpp
sys/posix/posix_net.cpp
sys/posix/posix_signal.cpp
@ -631,13 +632,11 @@ if (APPLE)
)
set(src_sys_core
sys/glimp.cpp
sys/glimp_ati_fragment_shader.cpp
sys/posix/posix_input.cpp
sys/osx/PickMonitor.cpp
sys/osx/PreferencesDialog.cpp
sys/osx/DOOMController.mm
sys/osx/macosx_event.mm
sys/osx/macosx_glimp.mm
sys/osx/macosx_misc.mm
)
elseif (WIN32)