diff --git a/game/Player.cpp b/game/Player.cpp index f9e2d3d..eb4febc 100644 --- a/game/Player.cpp +++ b/game/Player.cpp @@ -8924,7 +8924,7 @@ void idPlayer::CalculateFirstPersonView( void ) { jointHandle_t joint = animator.GetJointHandle( "SHOTGUN_ATTACHER" ); //now set to an actual joint on the player model Revility 2018. This moves the line to draw the crosshair closer to the weapon. animator.GetJointTransform( joint, gameLocal.time, origin, axis ); - firstPersonViewOrigin = ( origin + modelOffset ) * ( viewAxis * physicsObj.GetGravityAxis() ) + physicsObj.GetOrigin() + viewBob; + firstPersonViewOrigin = ( origin + modelOffset ) * ( viewAxis * physicsObj.GetGravityAxis() ) + physicsObj.GetOrigin(); // + viewBob; Rev 2018 firstPersonViewAxis = renderView->viewaxis; //changed to the axis of the camera and not the bone. Revility 2018 } else { // offset for local bobbing and kicks