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From dhewm3: Add absolute mouse mode and refactor mouse grabbing code
The only change really is adding SE_MOUSE_ABS to sysEventType_t. In theory this breaks the ABI, but in practice I don't think mods use sysEventType_t, and certainly not the ones above SE_MOUSE (SE_JOYSTICK_AXIS doesn't make sense as Doom3 never supported Joysticks, SE_CONSOLE is for input from TTY or whatever, and doesn't make sense for mods to use in any way) The change in Stub_SDL_endian.h is just me being paranoid. (side-note: it *might* make sense to replace all that inline-asm in Stub_SDL_endian.h with compiler intrinsics like GCC/clangs __builtin_bswap* and MSVCs _byteswap_* - if they are supported in all relevant compiler versions. GCC supports 32 and 64 bit swaps since 4.3, 16bit since 4.8 and 128bit since 11.x; clang supports 32 and 64 bit swaps at least since 3.0 and 16bit swaps since 3.2; VS introduced _byteswap_ushort, .._ulong and .._uint64 in VS2003)
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@ -34,6 +34,10 @@
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#define SDL_LIL_ENDIAN 1234
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#define SDL_BIG_ENDIAN 4321
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#ifndef BUILD_IS_BIG_ENDIAN
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#error BUILD_IS_BIG_ENDIAN should be defined!
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#endif
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#if BUILD_IS_BIG_ENDIAN // this is from config.h, set by cmake
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#define SDL_BYTEORDER SDL_BIG_ENDIAN
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#else
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@ -58,6 +58,7 @@ typedef enum {
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SE_KEY, // evValue is a key code, evValue2 is the down flag
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SE_CHAR, // evValue is an ascii char
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SE_MOUSE, // evValue and evValue2 are reletive signed x / y moves
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SE_MOUSE_ABS, // evValue and evValue2 are absolute x / y coordinates in the window
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SE_JOYSTICK_AXIS, // evValue is an axis number and evValue2 is the current state (-127 to 127)
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SE_CONSOLE // evPtr is a char*, from typing something at a non-game console
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} sysEventType_t;
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