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Fixing some spelling errors: s/unkown/unknown, s/seperate/separate. (#107)
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parent
5a9cdc2ed8
commit
7b7c7a5238
6 changed files with 8 additions and 8 deletions
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@ -416,4 +416,4 @@ idCVar g_xp_bind_run_once( "g_xp_bind_run_once", "0", CVAR_GAME | CVAR_BOOL | CV
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idCVar net_serverDownload( "net_serverDownload", "0", CVAR_GAME | CVAR_INTEGER | CVAR_ARCHIVE, "enable server download redirects. 0: off 1: redirect to si_serverURL 2: use builtin download. see net_serverDl cvars for configuration" );
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idCVar net_serverDlBaseURL( "net_serverDlBaseURL", "", CVAR_GAME | CVAR_ARCHIVE, "base URL for the download redirection" );
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idCVar net_serverDlTable( "net_serverDlTable", "", CVAR_GAME | CVAR_ARCHIVE, "pak names for which download is provided, seperated by ;" );
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idCVar net_serverDlTable( "net_serverDlTable", "", CVAR_GAME | CVAR_ARCHIVE, "pak names for which download is provided, separated by ;" );
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@ -3075,7 +3075,7 @@ void idAFConstraint_Contact::ApplyFriction( float invTimeStep ) {
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return;
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}
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// seperate friction per contact is silly but it's fast and often looks close enough
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// separate friction per contact is silly but it's fast and often looks close enough
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if ( af_useImpulseFriction.GetBool() ) {
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impulse.SetData( 6, VECX_ALLOCA( 6 ) );
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@ -6963,7 +6963,7 @@ void idPhysics_AF::BuildTrees( void ) {
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}
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if ( trees.Num() > 1 ) {
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gameLocal.Warning( "Articulated figure has multiple seperate tree structures for entity '%s' type '%s'.",
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gameLocal.Warning( "Articulated figure has multiple separate tree structures for entity '%s' type '%s'.",
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self->name.c_str(), self->GetType()->classname );
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}
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@ -334,4 +334,4 @@ idCVar mod_validSkins( "mod_validSkins", "skins/characters/player/marine_mp
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idCVar net_serverDownload( "net_serverDownload", "0", CVAR_GAME | CVAR_INTEGER | CVAR_ARCHIVE, "enable server download redirects. 0: off 1: redirect to si_serverURL 2: use builtin download. see net_serverDl cvars for configuration" );
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idCVar net_serverDlBaseURL( "net_serverDlBaseURL", "", CVAR_GAME | CVAR_ARCHIVE, "base URL for the download redirection" );
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idCVar net_serverDlTable( "net_serverDlTable", "", CVAR_GAME | CVAR_ARCHIVE, "pak names for which download is provided, seperated by ;" );
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idCVar net_serverDlTable( "net_serverDlTable", "", CVAR_GAME | CVAR_ARCHIVE, "pak names for which download is provided, separated by ;" );
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@ -3074,7 +3074,7 @@ void idAFConstraint_Contact::ApplyFriction( float invTimeStep ) {
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return;
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}
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// seperate friction per contact is silly but it's fast and often looks close enough
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// separate friction per contact is silly but it's fast and often looks close enough
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if ( af_useImpulseFriction.GetBool() ) {
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impulse.SetData( 6, VECX_ALLOCA( 6 ) );
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@ -6962,7 +6962,7 @@ void idPhysics_AF::BuildTrees( void ) {
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}
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if ( trees.Num() > 1 ) {
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gameLocal.Warning( "Articulated figure has multiple seperate tree structures for entity '%s' type '%s'.",
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gameLocal.Warning( "Articulated figure has multiple separate tree structures for entity '%s' type '%s'.",
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self->name.c_str(), self->GetType()->classname );
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}
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@ -192,7 +192,7 @@ const char *idLexer::GetPunctuationFromId( int id ) {
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return idLexer::punctuations[i].p;
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}
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}
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return "unkown punctuation";
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return "unknown punctuation";
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}
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/*
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@ -3144,7 +3144,7 @@ const char *idParser::GetPunctuationFromId( int id ) {
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return idParser::punctuations[i].p;
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}
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}
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return "unkown punctuation";
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return "unknown punctuation";
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}
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/*
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