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Merge pull request #2 from glKarin/patch-1
Load save file in the exact point where it was saved
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commit
73d31bcef8
1 changed files with 5 additions and 5 deletions
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@ -1345,11 +1345,6 @@ bool idGameLocal::InitFromSaveGame( const char *mapName, idRenderWorld *renderWo
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savegame.ReadBuildNumber();
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savegame.ReadBuildNumber();
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// a number to signify which release the save file belons to. this
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// way we can make save games compatible with newer releases of
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int eocnum;
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savegame.ReadInt( eocnum );
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// DG: I enhanced the information in savegames a bit for dhewm3 1.5.1
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// DG: I enhanced the information in savegames a bit for dhewm3 1.5.1
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// for which I bumped th BUILD_NUMBER to 1305
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// for which I bumped th BUILD_NUMBER to 1305
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if( savegame.GetBuildNumber() >= 1305 )
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if( savegame.GetBuildNumber() >= 1305 )
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@ -1380,6 +1375,11 @@ bool idGameLocal::InitFromSaveGame( const char *mapName, idRenderWorld *renderWo
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}
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}
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// DG end
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// DG end
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// a number to signify which release the save file belons to. this
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// way we can make save games compatible with newer releases of
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int eocnum;
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savegame.ReadInt( eocnum );
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// Create the list of all objects in the game
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// Create the list of all objects in the game
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savegame.CreateObjects();
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savegame.CreateObjects();
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