mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-22 20:51:40 +00:00
Port CMake-changes that were added to dhewm3 since the SDK was created
Make source files listing in VS usable (incl. fallback for old CMake) CMake: Fix build in path with spaces
This commit is contained in:
parent
98d77ff104
commit
6fe60ec230
1 changed files with 51 additions and 3 deletions
|
@ -100,7 +100,7 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
|
||||||
add_compile_options(-march=pentium3)
|
add_compile_options(-march=pentium3)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
set(CMAKE_C_FLAGS_DEBUG "-g -D_DEBUG -O1")
|
set(CMAKE_C_FLAGS_DEBUG "-g -D_DEBUG -O0")
|
||||||
set(CMAKE_C_FLAGS_DEBUGALL "-g -ggdb -D_DEBUG")
|
set(CMAKE_C_FLAGS_DEBUGALL "-g -ggdb -D_DEBUG")
|
||||||
set(CMAKE_C_FLAGS_PROFILE "-g -ggdb -D_DEBUG -O1 -fno-omit-frame-pointer")
|
set(CMAKE_C_FLAGS_PROFILE "-g -ggdb -D_DEBUG -O1 -fno-omit-frame-pointer")
|
||||||
set(CMAKE_C_FLAGS_RELEASE "-O2 -fno-unsafe-math-optimizations -fno-math-errno -fno-trapping-math -fomit-frame-pointer")
|
set(CMAKE_C_FLAGS_RELEASE "-O2 -fno-unsafe-math-optimizations -fno-math-errno -fno-trapping-math -fomit-frame-pointer")
|
||||||
|
@ -167,7 +167,10 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
|
||||||
# set(sys_libs ${sys_libs} dl) FIXME: -ldl needed anyway?
|
# set(sys_libs ${sys_libs} dl) FIXME: -ldl needed anyway?
|
||||||
endif()
|
endif()
|
||||||
elseif(MSVC)
|
elseif(MSVC)
|
||||||
|
add_definitions(/MP) # parallel build (use all cores, or as many as configured in VS)
|
||||||
|
|
||||||
add_compile_options(/W4)
|
add_compile_options(/W4)
|
||||||
|
add_compile_options(/we4840) # treat as error when passing a class to a vararg-function (probably printf-like)
|
||||||
add_compile_options(/wd4100) # unreferenced formal parameter
|
add_compile_options(/wd4100) # unreferenced formal parameter
|
||||||
add_compile_options(/wd4127) # conditional expression is constant
|
add_compile_options(/wd4127) # conditional expression is constant
|
||||||
add_compile_options(/wd4244) # possible loss of data
|
add_compile_options(/wd4244) # possible loss of data
|
||||||
|
@ -217,6 +220,27 @@ if(NOT APPLE AND NOT WIN32)
|
||||||
message(STATUS " Data directory: ${datadir}")
|
message(STATUS " Data directory: ${datadir}")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# I'm a bit sloppy with headers and just glob them in..
|
||||||
|
# they're only handled in CMake at all so they turn up in Visual Studio solutions..
|
||||||
|
|
||||||
|
# globs all the headers from ${PATHPREFIX}/ and adds them to ${SRCLIST}
|
||||||
|
function(add_globbed_headers SRCLIST PATHPREFIX)
|
||||||
|
file(GLOB_RECURSE tmp_hdrs RELATIVE "${CMAKE_SOURCE_DIR}" "${PATHPREFIX}/*.h")
|
||||||
|
set(${SRCLIST} ${tmp_hdrs} ${${SRCLIST}} PARENT_SCOPE)
|
||||||
|
endfunction()
|
||||||
|
|
||||||
|
if(CMAKE_MAJOR_VERSION LESS 3 OR ( CMAKE_MAJOR_VERSION EQUAL 3 AND CMAKE_MINOR_VERSION LESS 8 ))
|
||||||
|
# cmake < 3.8 doesn't support source_group(TREE ...) so replace it with a dummy
|
||||||
|
# (it's only cosmetical anyway, to make source files show up properly in Visual Studio)
|
||||||
|
function(source_group)
|
||||||
|
endfunction()
|
||||||
|
message(STATUS "Using CMake < 3.8, doesn't support source_group(TREE ...), replacing it with a dummy")
|
||||||
|
message(STATUS " (this is only relevants for IDEs, doesn't matter for just compiling dhewm3)")
|
||||||
|
#else()
|
||||||
|
# message(STATUS "Using CMake >= 3.8, supports source_group(TREE ...)")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
|
||||||
set(src_game
|
set(src_game
|
||||||
game/AF.cpp
|
game/AF.cpp
|
||||||
game/AFEntity.cpp
|
game/AFEntity.cpp
|
||||||
|
@ -291,6 +315,8 @@ set(src_game
|
||||||
${src_game_mod}
|
${src_game_mod}
|
||||||
)
|
)
|
||||||
|
|
||||||
|
add_globbed_headers(src_game "game")
|
||||||
|
|
||||||
set(src_d3xp
|
set(src_d3xp
|
||||||
d3xp/AF.cpp
|
d3xp/AF.cpp
|
||||||
d3xp/AFEntity.cpp
|
d3xp/AFEntity.cpp
|
||||||
|
@ -367,6 +393,8 @@ set(src_d3xp
|
||||||
${src_d3xp_mod}
|
${src_d3xp_mod}
|
||||||
)
|
)
|
||||||
|
|
||||||
|
add_globbed_headers(src_d3xp "d3xp")
|
||||||
|
|
||||||
set(src_idlib
|
set(src_idlib
|
||||||
idlib/bv/Bounds.cpp
|
idlib/bv/Bounds.cpp
|
||||||
idlib/bv/Frustum.cpp
|
idlib/bv/Frustum.cpp
|
||||||
|
@ -418,6 +446,18 @@ set(src_idlib
|
||||||
idlib/Heap.cpp
|
idlib/Heap.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
|
add_globbed_headers(src_idlib "idlib")
|
||||||
|
# just add all the remaining headers (that have no corresponding .cpp in the SDK)
|
||||||
|
# to idlib so they can be navigated there
|
||||||
|
add_globbed_headers(src_idlib "cm")
|
||||||
|
add_globbed_headers(src_idlib "framework")
|
||||||
|
add_globbed_headers(src_idlib "renderer")
|
||||||
|
add_globbed_headers(src_idlib "sound")
|
||||||
|
add_globbed_headers(src_idlib "sys")
|
||||||
|
add_globbed_headers(src_idlib "tools")
|
||||||
|
add_globbed_headers(src_idlib "ui")
|
||||||
|
|
||||||
|
|
||||||
include_directories(${CMAKE_BINARY_DIR})
|
include_directories(${CMAKE_BINARY_DIR})
|
||||||
include_directories(${CMAKE_SOURCE_DIR})
|
include_directories(${CMAKE_SOURCE_DIR})
|
||||||
|
|
||||||
|
@ -435,6 +475,8 @@ else()
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_idlib})
|
||||||
|
|
||||||
if(BASE)
|
if(BASE)
|
||||||
if (AROS)
|
if (AROS)
|
||||||
add_executable(base sys/aros/dll/dllglue.c ${src_game})
|
add_executable(base sys/aros/dll/dllglue.c ${src_game})
|
||||||
|
@ -444,9 +486,12 @@ if(BASE)
|
||||||
# so mods can create cdoom.dll instead of base.dll from the code in game/
|
# so mods can create cdoom.dll instead of base.dll from the code in game/
|
||||||
set_target_properties(base PROPERTIES OUTPUT_NAME "${BASE_NAME}")
|
set_target_properties(base PROPERTIES OUTPUT_NAME "${BASE_NAME}")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_game})
|
||||||
|
|
||||||
set_target_properties(base PROPERTIES PREFIX "")
|
set_target_properties(base PROPERTIES PREFIX "")
|
||||||
set_target_properties(base PROPERTIES COMPILE_DEFINITIONS "${BASE_DEFS}")
|
set_target_properties(base PROPERTIES COMPILE_DEFINITIONS "${BASE_DEFS}")
|
||||||
set_target_properties(base PROPERTIES COMPILE_FLAGS "-I${CMAKE_SOURCE_DIR}/game")
|
target_include_directories(base PRIVATE "${CMAKE_SOURCE_DIR}/game")
|
||||||
set_target_properties(base PROPERTIES LINK_FLAGS "${ldflags}")
|
set_target_properties(base PROPERTIES LINK_FLAGS "${ldflags}")
|
||||||
set_target_properties(base PROPERTIES INSTALL_NAME_DIR "@executable_path")
|
set_target_properties(base PROPERTIES INSTALL_NAME_DIR "@executable_path")
|
||||||
if (AROS)
|
if (AROS)
|
||||||
|
@ -473,9 +518,12 @@ if(D3XP)
|
||||||
# so mods can create whatever.dll instead of d3xp.dll from the code in d3xp/
|
# so mods can create whatever.dll instead of d3xp.dll from the code in d3xp/
|
||||||
set_target_properties(d3xp PROPERTIES OUTPUT_NAME "${D3XP_NAME}")
|
set_target_properties(d3xp PROPERTIES OUTPUT_NAME "${D3XP_NAME}")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_d3xp})
|
||||||
|
|
||||||
set_target_properties(d3xp PROPERTIES PREFIX "")
|
set_target_properties(d3xp PROPERTIES PREFIX "")
|
||||||
set_target_properties(d3xp PROPERTIES COMPILE_DEFINITIONS "${D3XP_DEFS}")
|
set_target_properties(d3xp PROPERTIES COMPILE_DEFINITIONS "${D3XP_DEFS}")
|
||||||
set_target_properties(d3xp PROPERTIES COMPILE_FLAGS "-I${CMAKE_SOURCE_DIR}/d3xp")
|
target_include_directories(d3xp PRIVATE "${CMAKE_SOURCE_DIR}/d3xp")
|
||||||
set_target_properties(d3xp PROPERTIES LINK_FLAGS "${ldflags}")
|
set_target_properties(d3xp PROPERTIES LINK_FLAGS "${ldflags}")
|
||||||
set_target_properties(d3xp PROPERTIES INSTALL_NAME_DIR "@executable_path")
|
set_target_properties(d3xp PROPERTIES INSTALL_NAME_DIR "@executable_path")
|
||||||
if (AROS)
|
if (AROS)
|
||||||
|
|
Loading…
Reference in a new issue