mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-24 21:41:23 +00:00
Several commits about memcpy() and memset() from turol in idlib squashed
"Don't use memcpy in idMat2 constructor" up to "Don't use memset to zero non-trivial type volumeIntegrals_t" from Turo Lamminen (in orig dhewm3 repo)
This commit is contained in:
parent
a5332a0780
commit
6186882d35
3 changed files with 42 additions and 11 deletions
|
@ -123,7 +123,9 @@ idSurface::idSurface
|
|||
ID_INLINE idSurface::idSurface( const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes ) {
|
||||
assert( verts != NULL && indexes != NULL && numVerts > 0 && numIndexes > 0 );
|
||||
this->verts.SetNum( numVerts );
|
||||
memcpy( this->verts.Ptr(), verts, numVerts * sizeof( verts[0] ) );
|
||||
for (int i = 0; i < numVerts; i++) {
|
||||
this->verts[i] = verts[i];
|
||||
}
|
||||
this->indexes.SetNum( numIndexes );
|
||||
memcpy( this->indexes.Ptr(), indexes, numIndexes * sizeof( indexes[0] ) );
|
||||
GenerateEdgeIndexes();
|
||||
|
|
|
@ -1409,7 +1409,10 @@ void idTraceModel::VolumeIntegrals( struct volumeIntegrals_s &integrals ) const
|
|||
int i, a, b, c;
|
||||
float nx, ny, nz;
|
||||
|
||||
memset( &integrals, 0, sizeof(volumeIntegrals_t) );
|
||||
integrals.T0 = 0.0f;
|
||||
integrals.T1.Zero();
|
||||
integrals.T2.Zero();
|
||||
integrals.TP.Zero();
|
||||
for ( i = 0; i < numPolys; i++ ) {
|
||||
poly = &polys[i];
|
||||
|
||||
|
|
|
@ -135,7 +135,8 @@ ID_INLINE idMat2::idMat2( const float xx, const float xy, const float yx, const
|
|||
}
|
||||
|
||||
ID_INLINE idMat2::idMat2( const float src[ 2 ][ 2 ] ) {
|
||||
memcpy( mat, src, 2 * 2 * sizeof( float ) );
|
||||
mat[0].x = src[0][0]; mat[0].y = src[0][1];
|
||||
mat[1].x = src[1][0]; mat[1].y = src[1][1];
|
||||
}
|
||||
|
||||
ID_INLINE const idVec2 &idMat2::operator[]( int index ) const {
|
||||
|
@ -439,7 +440,9 @@ ID_INLINE idMat3::idMat3( const float xx, const float xy, const float xz, const
|
|||
}
|
||||
|
||||
ID_INLINE idMat3::idMat3( const float src[ 3 ][ 3 ] ) {
|
||||
memcpy( mat, src, 3 * 3 * sizeof( float ) );
|
||||
mat[0].x = src[0][0]; mat[0].y = src[0][1]; mat[0].z = src[0][2];
|
||||
mat[1].x = src[1][0]; mat[1].y = src[1][1]; mat[1].z = src[1][2];
|
||||
mat[2].x = src[2][0]; mat[2].y = src[2][1]; mat[2].z = src[2][2];
|
||||
}
|
||||
|
||||
ID_INLINE const idVec3 &idMat3::operator[]( int index ) const {
|
||||
|
@ -596,7 +599,9 @@ ID_INLINE bool idMat3::operator!=( const idMat3 &a ) const {
|
|||
}
|
||||
|
||||
ID_INLINE void idMat3::Zero( void ) {
|
||||
memset( mat, 0, sizeof( idMat3 ) );
|
||||
mat[0].x = 0.0f; mat[0].y = 0.0f; mat[0].z = 0.0f;
|
||||
mat[1].x = 0.0f; mat[1].y = 0.0f; mat[1].z = 0.0f;
|
||||
mat[2].x = 0.0f; mat[2].y = 0.0f; mat[2].z = 0.0f;
|
||||
}
|
||||
|
||||
ID_INLINE void idMat3::Identity( void ) {
|
||||
|
@ -882,7 +887,10 @@ ID_INLINE idMat4::idMat4( const idMat3 &rotation, const idVec3 &translation ) {
|
|||
}
|
||||
|
||||
ID_INLINE idMat4::idMat4( const float src[ 4 ][ 4 ] ) {
|
||||
memcpy( mat, src, 4 * 4 * sizeof( float ) );
|
||||
mat[0].x = src[0][0]; mat[0].y = src[0][1]; mat[0].z = src[0][2]; mat[0].w = src[0][3];
|
||||
mat[1].x = src[1][0]; mat[1].y = src[1][1]; mat[1].z = src[1][2]; mat[1].w = src[1][3];
|
||||
mat[2].x = src[2][0]; mat[2].y = src[2][1]; mat[2].z = src[2][2]; mat[2].w = src[2][3];
|
||||
mat[3].x = src[3][0]; mat[3].y = src[3][1]; mat[3].z = src[3][2]; mat[3].w = src[3][3];
|
||||
}
|
||||
|
||||
ID_INLINE const idVec4 &idMat4::operator[]( int index ) const {
|
||||
|
@ -1058,7 +1066,10 @@ ID_INLINE bool idMat4::operator!=( const idMat4 &a ) const {
|
|||
}
|
||||
|
||||
ID_INLINE void idMat4::Zero( void ) {
|
||||
memset( mat, 0, sizeof( idMat4 ) );
|
||||
mat[0].x = 0.0f; mat[0].y = 0.0f; mat[0].z = 0.0f; mat[0].w = 0.0f;
|
||||
mat[1].x = 0.0f; mat[1].y = 0.0f; mat[1].z = 0.0f; mat[1].w = 0.0f;
|
||||
mat[2].x = 0.0f; mat[2].y = 0.0f; mat[2].z = 0.0f; mat[2].w = 0.0f;
|
||||
mat[3].x = 0.0f; mat[3].y = 0.0f; mat[3].z = 0.0f; mat[3].w = 0.0f;
|
||||
}
|
||||
|
||||
ID_INLINE void idMat4::Identity( void ) {
|
||||
|
@ -1220,7 +1231,11 @@ ID_INLINE idMat5::idMat5( void ) {
|
|||
}
|
||||
|
||||
ID_INLINE idMat5::idMat5( const float src[ 5 ][ 5 ] ) {
|
||||
memcpy( mat, src, 5 * 5 * sizeof( float ) );
|
||||
mat[0].x = src[0][0]; mat[0].y = src[0][1]; mat[0].z = src[0][2]; mat[0].s = src[0][3]; mat[0].t = src[0][4];
|
||||
mat[1].x = src[1][0]; mat[1].y = src[1][1]; mat[1].z = src[1][2]; mat[1].s = src[1][3]; mat[1].t = src[1][4];
|
||||
mat[2].x = src[2][0]; mat[2].y = src[2][1]; mat[2].z = src[2][2]; mat[2].s = src[2][3]; mat[2].t = src[2][4];
|
||||
mat[3].x = src[3][0]; mat[3].y = src[3][1]; mat[3].z = src[3][2]; mat[3].s = src[3][3]; mat[3].t = src[3][4];
|
||||
mat[4].x = src[4][0]; mat[4].y = src[4][1]; mat[4].z = src[4][2]; mat[4].s = src[4][3]; mat[4].t = src[4][4];
|
||||
}
|
||||
|
||||
ID_INLINE idMat5::idMat5( const idVec5 &v0, const idVec5 &v1, const idVec5 &v2, const idVec5 &v3, const idVec5 &v4 ) {
|
||||
|
@ -1383,7 +1398,11 @@ ID_INLINE bool idMat5::operator!=( const idMat5 &a ) const {
|
|||
}
|
||||
|
||||
ID_INLINE void idMat5::Zero( void ) {
|
||||
memset( mat, 0, sizeof( idMat5 ) );
|
||||
mat[0].x = 0.0f; mat[0].y = 0.0f; mat[0].z = 0.0f; mat[0].s = 0.0f; mat[0].t = 0.0f;
|
||||
mat[1].x = 0.0f; mat[1].y = 0.0f; mat[1].z = 0.0f; mat[1].s = 0.0f; mat[1].t = 0.0f;
|
||||
mat[2].x = 0.0f; mat[2].y = 0.0f; mat[2].z = 0.0f; mat[2].s = 0.0f; mat[2].t = 0.0f;
|
||||
mat[3].x = 0.0f; mat[3].y = 0.0f; mat[3].z = 0.0f; mat[3].s = 0.0f; mat[3].t = 0.0f;
|
||||
mat[4].x = 0.0f; mat[4].y = 0.0f; mat[4].z = 0.0f; mat[4].s = 0.0f; mat[4].t = 0.0f;
|
||||
}
|
||||
|
||||
ID_INLINE void idMat5::Identity( void ) {
|
||||
|
@ -1537,7 +1556,12 @@ ID_INLINE idMat6::idMat6( const idVec6 &v0, const idVec6 &v1, const idVec6 &v2,
|
|||
}
|
||||
|
||||
ID_INLINE idMat6::idMat6( const float src[ 6 ][ 6 ] ) {
|
||||
memcpy( mat, src, 6 * 6 * sizeof( float ) );
|
||||
memcpy( mat[0].ToFloatPtr(), src[0], 6 * sizeof( float ) );
|
||||
memcpy( mat[1].ToFloatPtr(), src[1], 6 * sizeof( float ) );
|
||||
memcpy( mat[2].ToFloatPtr(), src[2], 6 * sizeof( float ) );
|
||||
memcpy( mat[3].ToFloatPtr(), src[3], 6 * sizeof( float ) );
|
||||
memcpy( mat[4].ToFloatPtr(), src[4], 6 * sizeof( float ) );
|
||||
memcpy( mat[5].ToFloatPtr(), src[5], 6 * sizeof( float ) );
|
||||
}
|
||||
|
||||
ID_INLINE const idVec6 &idMat6::operator[]( int index ) const {
|
||||
|
@ -1700,7 +1724,9 @@ ID_INLINE bool idMat6::operator!=( const idMat6 &a ) const {
|
|||
}
|
||||
|
||||
ID_INLINE void idMat6::Zero( void ) {
|
||||
memset( mat, 0, sizeof( idMat6 ) );
|
||||
for (int i = 0; i < 6; i++) {
|
||||
mat[i].Zero();
|
||||
}
|
||||
}
|
||||
|
||||
ID_INLINE void idMat6::Identity( void ) {
|
||||
|
|
Loading…
Reference in a new issue