Don't try to extract libraries from gamepaks.

This commit is contained in:
dhewg 2012-07-03 23:34:33 +02:00 committed by Daniel Gibson
parent 5adb4810d4
commit 5aa122978d
3 changed files with 3 additions and 3 deletions

View file

@ -133,7 +133,7 @@ void idModelExport::LoadMayaDll( void ) {
exporterDLLEntry_t dllEntry; exporterDLLEntry_t dllEntry;
char dllPath[ MAX_OSPATH ]; char dllPath[ MAX_OSPATH ];
fileSystem->FindDLL( "MayaImport", dllPath, false ); fileSystem->FindDLL( "MayaImport", dllPath );
if ( !dllPath[ 0 ] ) { if ( !dllPath[ 0 ] ) {
return; return;
} }

View file

@ -250,7 +250,7 @@ public:
// adds to the read count // adds to the read count
virtual void AddToReadCount( int c ) = 0; virtual void AddToReadCount( int c ) = 0;
// look for a dynamic module // look for a dynamic module
virtual void FindDLL( const char *basename, char dllPath[ MAX_OSPATH ], bool updateChecksum ) = 0; virtual void FindDLL( const char *basename, char dllPath[ MAX_OSPATH ] ) = 0;
// case sensitive filesystems use an internal directory cache // case sensitive filesystems use an internal directory cache
// the cache is cleared when calling OpenFileWrite and RemoveFile // the cache is cleared when calling OpenFileWrite and RemoveFile
// in some cases you may need to use this directly // in some cases you may need to use this directly

View file

@ -133,7 +133,7 @@ void idModelExport::LoadMayaDll( void ) {
exporterDLLEntry_t dllEntry; exporterDLLEntry_t dllEntry;
char dllPath[ MAX_OSPATH ]; char dllPath[ MAX_OSPATH ];
fileSystem->FindDLL( "MayaImport", dllPath, false ); fileSystem->FindDLL( "MayaImport", dllPath );
if ( !dllPath[ 0 ] ) { if ( !dllPath[ 0 ] ) {
return; return;
} }