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Don't try to extract libraries from gamepaks.
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parent
5adb4810d4
commit
5aa122978d
3 changed files with 3 additions and 3 deletions
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@ -133,7 +133,7 @@ void idModelExport::LoadMayaDll( void ) {
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exporterDLLEntry_t dllEntry;
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exporterDLLEntry_t dllEntry;
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char dllPath[ MAX_OSPATH ];
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char dllPath[ MAX_OSPATH ];
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fileSystem->FindDLL( "MayaImport", dllPath, false );
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fileSystem->FindDLL( "MayaImport", dllPath );
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if ( !dllPath[ 0 ] ) {
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if ( !dllPath[ 0 ] ) {
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return;
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return;
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}
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}
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@ -250,7 +250,7 @@ public:
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// adds to the read count
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// adds to the read count
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virtual void AddToReadCount( int c ) = 0;
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virtual void AddToReadCount( int c ) = 0;
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// look for a dynamic module
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// look for a dynamic module
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virtual void FindDLL( const char *basename, char dllPath[ MAX_OSPATH ], bool updateChecksum ) = 0;
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virtual void FindDLL( const char *basename, char dllPath[ MAX_OSPATH ] ) = 0;
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// case sensitive filesystems use an internal directory cache
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// case sensitive filesystems use an internal directory cache
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// the cache is cleared when calling OpenFileWrite and RemoveFile
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// the cache is cleared when calling OpenFileWrite and RemoveFile
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// in some cases you may need to use this directly
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// in some cases you may need to use this directly
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@ -133,7 +133,7 @@ void idModelExport::LoadMayaDll( void ) {
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exporterDLLEntry_t dllEntry;
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exporterDLLEntry_t dllEntry;
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char dllPath[ MAX_OSPATH ];
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char dllPath[ MAX_OSPATH ];
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fileSystem->FindDLL( "MayaImport", dllPath, false );
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fileSystem->FindDLL( "MayaImport", dllPath );
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if ( !dllPath[ 0 ] ) {
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if ( !dllPath[ 0 ] ) {
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return;
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return;
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}
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}
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