diff --git a/d3xp/anim/Anim_Import.cpp b/d3xp/anim/Anim_Import.cpp index 65fa3be..12ed61f 100644 --- a/d3xp/anim/Anim_Import.cpp +++ b/d3xp/anim/Anim_Import.cpp @@ -133,7 +133,7 @@ void idModelExport::LoadMayaDll( void ) { exporterDLLEntry_t dllEntry; char dllPath[ MAX_OSPATH ]; - fileSystem->FindDLL( "MayaImport", dllPath, false ); + fileSystem->FindDLL( "MayaImport", dllPath ); if ( !dllPath[ 0 ] ) { return; } diff --git a/framework/FileSystem.h b/framework/FileSystem.h index aa19c21..a458172 100644 --- a/framework/FileSystem.h +++ b/framework/FileSystem.h @@ -250,7 +250,7 @@ public: // adds to the read count virtual void AddToReadCount( int c ) = 0; // look for a dynamic module - virtual void FindDLL( const char *basename, char dllPath[ MAX_OSPATH ], bool updateChecksum ) = 0; + virtual void FindDLL( const char *basename, char dllPath[ MAX_OSPATH ] ) = 0; // case sensitive filesystems use an internal directory cache // the cache is cleared when calling OpenFileWrite and RemoveFile // in some cases you may need to use this directly diff --git a/game/anim/Anim_Import.cpp b/game/anim/Anim_Import.cpp index 0aaf3e2..cbc89c5 100644 --- a/game/anim/Anim_Import.cpp +++ b/game/anim/Anim_Import.cpp @@ -133,7 +133,7 @@ void idModelExport::LoadMayaDll( void ) { exporterDLLEntry_t dllEntry; char dllPath[ MAX_OSPATH ]; - fileSystem->FindDLL( "MayaImport", dllPath, false ); + fileSystem->FindDLL( "MayaImport", dllPath ); if ( !dllPath[ 0 ] ) { return; }