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fixed potential bug.
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1 changed files with 3 additions and 3 deletions
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@ -2505,7 +2505,7 @@ idWeapon::GetAmmoNameForNum
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================
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*/
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const char *idWeapon::GetAmmoNameForNum( ammo_t ammonum ) {
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int i;
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int i, j;
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int num;
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const idDict *ammoDict;
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const idKeyValue *kv;
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@ -2539,8 +2539,8 @@ const char *idWeapon::GetAmmoNameForNum( ammo_t ammonum ) {
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ammoDict = gameLocal.FindEntityDefDict( va("ammo_types_%s", gamedir.c_str()), false );
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if ( ammoDict ) {
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num = ammoDict->GetNumKeyVals();
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for( i = 0; i < num; i++ ) {
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kv = ammoDict->GetKeyVal( i );
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for( j = 0; j < num; j++ ) {
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kv = ammoDict->GetKeyVal( j );
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if ( kv->GetValue() == text ) {
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return kv->GetKey();
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}
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