diff --git a/game/Weapon.cpp b/game/Weapon.cpp index 98ff2e5..5f3bbf4 100644 --- a/game/Weapon.cpp +++ b/game/Weapon.cpp @@ -5204,7 +5204,8 @@ Toss a shell model out from the breach if the bone is present ================ */ void idWeapon::Event_EjectBrass( void ) { - if ( !g_showBrass.GetBool() || !owner->CanShowWeaponViewmodel() ) { + if ( !g_showBrass.GetBool() ) { //Rev 2018 viewmodels not used. all brass code now refers to world model. Was stopping brass from ejecting. + //if ( !g_showBrass.GetBool() || !owner->CanShowWeaponViewmodel() ) { return; }