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Generate an .app bundle for OSX
Add missing SDLMain and icon/resource files to generated .xcodeproj Now builds on Lion in XCode4 with the 10.6 SDK using LLVM-GCC4.2. Also tested on WinXP in VS 9 2008 Professional, I don't appear to have broken anything there, stuff like MACOSX_BUNDLE_INFO_PLIST is effectively ignored.
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1 changed files with 12 additions and 2 deletions
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@ -616,6 +616,13 @@ set(src_stub_util sys/stub/util_stub.cpp)
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set(src_sys_dedicated sys/linux/dedicated.cpp)
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if (APPLE)
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set(OSX_RESOURCE_FILES
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"${CMAKE_CURRENT_SOURCE_DIR}/sys/osx/Doom3.icns"
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"${CMAKE_CURRENT_SOURCE_DIR}/sys/osx/Doom 3.rsrc"
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)
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set_source_files_properties(${OSX_RESOURCE_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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set(src_sys_base
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sys/cpu.cpp
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sys/threads.cpp
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@ -631,6 +638,8 @@ if (APPLE)
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sys/glimp_ati_fragment_shader.cpp
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sys/osx/DOOMController.mm
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sys/osx/macosx_misc.mm
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sys/osx/SDLMain.m
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${OSX_RESOURCE_FILES}
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)
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elseif (WIN32)
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set(src_sys_base
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@ -676,7 +685,7 @@ if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang" AND NOT MING
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endif()
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if (CORE)
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add_executable(doom3 WIN32
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add_executable(doom3 WIN32 MACOSX_BUNDLE
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${src_core}
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${src_sys_base}
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${src_sys_core}
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@ -684,6 +693,7 @@ if (CORE)
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set_target_properties(doom3 PROPERTIES COMPILE_DEFINITIONS "__DOOM_DLL__")
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set_target_properties(doom3 PROPERTIES LINK_FLAGS "${ldflags}")
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set_target_properties(doom3 PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/sys/osx/Info.plist)
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target_link_libraries(doom3
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idlib
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@ -700,7 +710,7 @@ if (CORE)
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endif()
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if (DEDICATED)
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add_executable(doom3ded WIN32
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add_executable(doom3ded WIN32 MACOSX_BUNDLE
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${src_core}
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${src_stub_openal}
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${src_stub_gl}
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